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Advanced [show]


Cockaby Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man sports brown clothing, slightly heavier than average wear. He has styled his brown hair well, parting it to the left. His skin is flawless and his green eyes scan people very quickly.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Cockaby grew up listening to his mother's many stories. A freak accident while working with his Fletcher mother left him crippled. Being a Courier kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Flaws: Disease. Bonds: Poor, Attractive, Criminal record, Adventurer. Occupation: Courier

Voice: growls and snarls, animalistic

Attributes [hide]

Cockaby Albaratie, Male Gnome Fighter 8
Small (3'6") Gnome, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 70 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)11 (+0) 14 (+2)14 (+2)
Skills Sleight of Hand +6, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1100 gp. Jet (150 gp). Smoky quartz (20 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. With bright blonde hair and a scraggly beard. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Aristocrat school at a young age so that he could practice his psionic talents. He got away from his former life and has fallen to alcoholism.

Motivation: Regain custody of his son; and to unite with his brother

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Religious, Family. Occupation: Cook

Voice: Soft and mumbly

Attributes [hide]

Barendd Burrowfound, Male Dwarf Aristocrat 8
Medium (4'0") Dwarf, Lawful Good (CR 8)
Armor Class 12
Hit Points 51 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)15 (+2) 11 (+0)12 (+1)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1000 gp. Malachite (5 gp). Chrysoberyl (140 gp). Brown-green garnet (140 gp). Tourmaline (140 gp). Peridot (80 gp). Alexandrite (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baern Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a black vest and prefers brown and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He has shaved his head bald. His amber eyes dart from person to person.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Mentor, Criminal record. Occupation: Sculptor

Voice: Jamaican accent

Attributes [hide]

Baern Dankil, Male Dwarf Bard 8
Medium (4'4") Dwarf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 51 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Auran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333310

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Mozû Perry, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his brown hair down. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Mozû is combative with any and all who dare try his patience in the slightest.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Entrepeneur, Athletic, Justice. Flaws: Depressed. Bonds: Nature. Occupation: Stableman

Voice: Pronounces difficult words wrong

Attributes [hide]

Mozû Perry, Male Half-Orc Commoner 6
Medium (6'6") Half-Orc, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Medicine +3, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Tharivol Teinithra, Male Elf [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He likes to wear brown tank tops with grey pants. His hair is cut close to his head. His eyes are likewise green. His teeth are white and perfect.

Personality: He has always had a great fascination with Elven culture. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by goblins. Tharivol was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Racist. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Farmer

Voice: pre-pubescent

Attributes [hide]

Tharivol Teinithra, Male Elf Commoner 3
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Stealth +6, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs

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