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Advanced [show]


Godfrey Dayton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey shirt with thin tan vertical stripes and red pants. He has wavy black hair. His eyes are likewise green.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the north his family was never financially stable. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To protect his home; and to clean up the streets

Ideals: Justice. Flaws: PTSD. Bonds: Guardian, Poor. Occupation: Painter

Voice: Can't modulate volume

Attributes [hide]

Godfrey Dayton, Male Human Adept 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)15 (+2) 11 (+0)9 (-1)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Auran, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 80 gp.


Social Check DCs


Tod Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, and he perpetually has his greataxe ready. His white hair is cut short with large spiked bangs in the front. He has several tiny emerald earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is frequently practicing swordplay.

History: Tod was born with his mother's beautiful face. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Fighting, Joker. Bonds: Attractive, Rich, Military, Adventurer. Occupation: Sellsword

Voice: Smoker's lung

Attributes [hide]

Tod Goodearth, Male Halfling Druid 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Persuasion +5, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Terran, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 1000 gp.


Social Check DCs


Shivering Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a red feathered hat and red clothes. His cinnamon fur has been sun bleached extensively. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Knight. He has a small toy that he constantly fidgets with.

History: Shivering was born in the south. At a young age he loved to build and create. Shivering was born on a far southern mountains where he grew up under the tutelage of his father, an expert Knight. He tends to his Knight job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and he is greedy

Ideals: Persistence. Flaws: Addict. Bonds: Job, Immigrant, Rich. Occupation: Knight

Voice: Hissing voice

Attributes [hide]

Shivering Shore, Male Tabaxi Fighter 6
Medium (6'9") Tabaxi, Neutral Good (CR 6)
Armor Class 11
Hit Points 53 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Arcana +4, Performance +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 10 pp. Red spinel (140 gp). Black pearl (1400 gp). Eye agate (13 gp). Hematite (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barakas Rumor, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear blue tank tops with black pants. His hair, while still mostly brown, has prominent grey streaks. This white eyed southerner is not easily forgotten.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Barakas studied abroad. His childhood dream was to be a Architect, but he was a colossal failure. He was granted psionic powers by his dying sister.

Motivation: Wants to open a new tavern; and he's looking for his big break

Ideals: Gifted. Flaws: Sensitive. Bonds: Job, Adventurer. Occupation: Carpenter

Voice: Voice breaks

Attributes [hide]

Barakas Rumor, Male Tiefling Warrior 2
Medium (5'0") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)15 (+2) 16 (+3)16 (+3)
Skills Insight +5, Investigation +4
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 pp. 1 Half-Plate.


Social Check DCs


Kildrak Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 3'11" and is well dressed, constantly wearing a grey suit, tan shirt, and blue tie. His left leg appears badly burned and disfigured. His red hair is kept up in a ponytail inside a broad hat. His green eyes peer out from beneath his broad grey hat.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in the north, but his parents moved at a very young age to the west. His father took him hunting and taught him how to get in the mind of other creatures. Being a Cartwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Flaws: Shy. Bonds: Criminal record, Immigrant, Nature. Occupation: Cartwright

Voice: Spanish accent

Attributes [hide]

Kildrak Steelfist, Male Dwarf Aristocrat 1
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)17 (+3) 11 (+0)10 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Abyssal, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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