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NPC Generator

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Advanced [show]


Roondar Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His hair is long and brown with streaks of silver, and is pulled back with small green clips. His beard is silver, braided, and well cared for. His eyes are green and he is always smoking a pipe.

Personality: Roondar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He hasn't been sleeping well lately.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Ideals: Extrovert. Flaws: Disease, Insomniac. Bonds: Attractive, Family. Occupation: Mortician

Voice: Dutch accent

Attributes [hide]

Roondar Nackle, Male Gnome Commoner 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Aquan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Dabbledob Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a white collared shirt and pastel pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His long brown hair reaches down to his waist. His eyes, though not visible through his cowl, are violet.

Personality: While he acts the brute, he is far gentler than he would appear. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dabbledob fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Athletic, Fighting. Flaws: Fearful. Bonds: Rich, Mentor. Occupation: Animal Trainer

Voice: Nasally tone

Attributes [hide]

Dabbledob Rofferton, Male Gnome Monk 3
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)11 (+0) 15 (+2)14 (+2)
Skills Performance +4, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Dain Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a worn and beaten armor. His white hair, when down, is lengthy. His eyes are likewise gray.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. He worked as a nervous Miner and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has money and likes to spend it; and to prove his worth to the world

Flaws: Impulsive. Bonds: Adventurer, Rich, Job. Occupation: Miner

Voice: Russian accent

Attributes [hide]

Dain Ironfist, Male Dwarf Druid 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 130 gp. Moss agate (9 gp). Amber (100 gp). Amber (100 gp).


Social Check DCs


Richard Gladstone, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Miller. He is muscular with a powerful set of arms. His hair, while still mostly red, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born at the edge of vast plains. His mother took him hunting and taught him how to get in the mind of other creatures. He's also a talented Gardener, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and he has passion for adventuring and risk

Flaws: Cynical. Bonds: Job, Attractive, Adventurer, Nature. Occupation: Miller

Voice: Eastern European accent

Attributes [hide]

Richard Gladstone, Male Human Sorcerer 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)14 (+2) 12 (+1)9 (-1)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 3000 cp. Amethyst (80 gp). 1 Good lock.


Social Check DCs


Lance Heiser, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has the majority of his body covered in plate. He has no hair. His eyes, though not visible through his cowl, are green.

Personality: He can speak with the recently deceased. Around other people he will do his best to conceal his emotions and appear jolly.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted, Artistic. Flaws: Ugly, Shy. Occupation: Junk Dealer

Voice: American accent

Attributes [hide]

Lance Heiser, Male Half-Elf Ranger 3
Medium (4'11") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)16 (+3) 17 (+3)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 13
Languages Common, Elven, Infernal, Gnoll, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1100 sp. 1 Masterwork studded leather.


Social Check DCs

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