Alex Darby, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears light armors faded through time and improper care. His brown hair is singed and shortened. His eyes, though not visible through his cowl, are blue.
Personality: He is a hateful person. He taunts others and blames them for his problems. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: From birth he was tutored by a cruel and relentless mentor. In his 15th year, his parents were killed by a orcs raid, leaving Alex alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Revenge.
Flaws: Ugly, Antagonistic. Bonds: Enemies, Mentor. Occupation: Assassin
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 2000 cp.
Uraim Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a very tight haircut. His eyes are a pleasant blue.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is harsh and unforgiving.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was a soldier and died while he was still young. Uraim was left his mother's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Military. Occupation: Brewer
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 8)
Armor Class 11
Hit Points 61 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 400 gp. Smoky quartz (60 gp). Golden yellow topaz (1100 gp). Blue star sapphire (600 gp). Sard (60 gp). Red spinel (130 gp). Rhodochrosite (7 gp). 1 Minor magic item.
Simon Ray, Male Half-Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears a tight fitting black shirt and pants. He has a hunchback. His chestnut hair is styled in orderly dreadlocks. This amber eyed southerner is not easily forgotten.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a minor phobia of water and hates getting wet.
History: Simon was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is searching for what he claims is his rightful reward.
Motivation: He is terrified, and will act out of fear; and he's looking for his big break
Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Layabout
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 270 gp.
Skak Palomarez, Male Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a well pressed and immaculate suit (or dress). His chestnut hair is long and unkept. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Skak isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and he has passion for adventuring and risk
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Poor, Family. Occupation: Apothecary
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 57 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +1
Possessions: 1000 gp. Red garnet (90 gp). Amber (90 gp).
Burgell Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a black poncho over his likewise colored trousers and shirt. His silver hair is matted, messy, and big. He has a tattooed face.
Personality: Burgell is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a Marshal, his father struggled to pay the bills. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Butcher for hire.
Motivation: To prove his worth to the world.
Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Butcher
Voice: Raspy
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 8)
Armor Class 13
Hit Points 23 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1400 gp. Solid gold idol (1000 gp).
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