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NPC Generator

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Richard Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man wears a worn and beaten armor. His clothes are grease stained in places. His brown hair is lengthy. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Richard is depressed about a lot of things. He tends to be a nihilist. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He left for the south, certain he would find work there.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Immigrant, Family. Occupation: Dilettante

Voice: Rolls R's

Attributes [hide]

Richard Hill, Male Half-Elf Wizard 6
Medium (5'4") Half-Elf, Neutral Good (CR 6)
Armor Class 10
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Medicine +4, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 6000 sp.


Social Check DCs


Sapply Reese, Male Gnome [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears a robe, a symbol of his god around his neck, and a kukri on his belt. His black hair is lengthy. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to make people angry or surprised. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a Engraver, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Poor, Job. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Sapply Reese, Male Gnome Sorcerer 12
Small (3'2") Gnome, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 75 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 19 (+4)14 (+2) 11 (+0)8 (-1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Gnome, Elven, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 3000 gp. Pink pearl (50 gp). Blue diamond (8000 gp). Alexandrite (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sethrekar Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is portly but not overly obese. His green crest is greasy and uncared for. He has a tattooed face.

Personality: Prone to second guessing himself, he comes off as nervous. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Sold as a small child to a wizard, Sethrekar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Sethrekar reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Rich, Mentor, Military. Occupation: Priest

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Sethrekar Akambherylliax, Male Dragonborn Cleric 9
Medium (6'7") Dragonborn, Lawful Good (CR 9)
Armor Class 10
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)9 (-1) 16 (+3)14 (+2)
Skills Perception +6, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146443210

Possessions: 1500 gp.


Social Check DCs


Kerkad Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries a battered scythe and tarnished quarterstaff as well. His black crest is smooth and relatively long. His face is scarred and worn.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption.

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Criminal record, Slave. Occupation: Painter

Voice: Australian accent

Attributes [hide]

Kerkad Bhenkumbyrznaax, Male Dragonborn Adept 9
Medium (6'8") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 64 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)19 (+4) 14 (+2)12 (+1)
Skills Athletics +5, Medicine +5
Senses Passive Perception 12
Languages Common, Goblin, Druidic, Celestial, Gnome
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: 2000 sp. Sard (50 gp). Citrine (50 gp). Tourmaline (90 gp). Coral (90 gp). Onyx (50 gp). White opal (1500 gp). Zircon (50 gp).


Social Check DCs


Naal Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a custom-built plate barding that's adorned with blue lining and desert motifs, and is pretty ugly. His golden hair, when down, is lengthy. He is baby faced.

Personality: Naal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Naal lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Naal took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their daughter. He worked as a Detective, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a detective and was forced into it by his family

Ideals: Extrovert, Opinionated, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Detective

Voice: Uses lots of figures of speech

Attributes [hide]

Naal Caphaxath, Male Elf Bard 1
Medium (4'10") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 30 pp.


Social Check DCs

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