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NPC Generator

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Advanced [show]


Bhevek Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 2'10" and is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. His auburn hair is slicked back into a classic pompadour. His gray eyes have a joyful gleam in them most of the time.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is frequently practicing swordplay.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a soldier and died while he was still young. Bhevek was left his mother's suit of armor and trained in its use and care. He got away from his former life and has fallen to alcoholism.

Motivation: To reunite with his absent mother; and to find somewhere to settle down

Flaws: Sensitive, Mundane, Addict. Bonds: Rich, Military, Family. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Bhevek Greenleaf, Male Halfling Adept 5
Small (2'10") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 29 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 9 (-1)18 (+4)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Fiery yellow corundum (900 gp). Violet garnet (1100 gp). Rhodochrosite (7 gp).


Social Check DCs


Gormogord Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He does not wear sleeves and tends to eschew shirts when he can avoid it. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has amber eyes and a yellow hat with a blue feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is an amazing painter.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gormogord fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down; and wants to work out more often

Ideals: Athletic, Fighting, Gifted. Flaws: Mundane. Bonds: Nature. Occupation: Miller

Voice: Sounds elderly

Attributes [hide]

Gormogord Warmwater, Male Halfling Wizard 5
Small (3'2") Halfling, True Neutral (CR 5)
Armor Class 16
Hit Points 23 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 15 (+2)18 (+4) 15 (+2)12 (+1)
Skills Insight +5, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Giant, Infernal, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +8 / 2d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15432100000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing a long, brown cloak. His whole body is exceptionally muscular. His hair is long and white with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arannis is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Elf Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Ideals: Persistence, Justice. Flaws: Addict. Bonds: Immigrant, Rich, Adventurer. Occupation: Servant

Voice: Ums and uhs a lot

Attributes [hide]

Arannis Wasanthi, Male Elf Ranger 3
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)12 (+1) 15 (+2)16 (+3)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 9000 cp.


Social Check DCs


Zephan Joy, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His hair is cut close to his head. He has gleaming, smiling black eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a Miner, his father struggled to pay the bills. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is compelled to act according to his religious beliefs; and he has passion for adventuring and risk

Ideals: Disciplined. Bonds: Adventurer, Poor, Religious. Occupation: Mercenary

Voice: Prounounces S like Z

Attributes [hide]

Zephan Joy, Male Tiefling Cleric 5
Medium (6'2") Tiefling, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: Onyx (20 gp). Obsidian (11 gp). Alexandrite (500 gp). Red garnet (140 gp). 4 Tanglefoot bags. 1 Alchemist’s fire. 4 Tanglefoot bags.


Social Check DCs


Norkruuth Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'1" northern man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His copper crest is kept up in a ponytail inside a broad hat. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also hits on women, regardless of circumstances.

History: He is the product a well kept family trust fund and as such has never really known need. Like his mother and his brother before him, after school he went straight into learning to become a Glassblower. He then took over the family business and is one of the better Glassblower for hire.

Motivation: A deep hatred of goblins; and he wants revenge against goblins

Ideals: Disciplined. Bonds: Has a crush, Rich, Job, Enemies. Occupation: Glassblower

Voice: Jittery and nervous

Attributes [hide]

Norkruuth Bhenkumbyrznaax, Male Dragonborn Fighter 1
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 11 (+0)13 (+1) 13 (+1)18 (+4)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: Hematite (16 gp).


Social Check DCs

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