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Advanced [show]


Forcas Wish, Male Tiefling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: Forcas wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the south to a Miller, Forcas learned a great deal about his mother's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He inherited the family business which he has now maintained for 14 years.

Motivation: Wants to have a good time and be beloved; and wants his loneliness to end

Ideals: Disciplined, Optimist. Bonds: Job, Criminal record, Has a crush. Occupation: Miller

Voice: Uses sign language

Attributes [hide]

Forcas Wish, Male Tiefling Druid 12
Medium (6'4") Tiefling, True Neutral (CR 12)
Armor Class 11
Hit Points 49 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)14 (+2) 15 (+2)16 (+3)
Skills Performance +7, Survival +6
Senses Passive Perception 12
Languages Common, Aquan, Celestial
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: Silver comb with moonstones (300 gp). A roughly beaten golden orb (170 gp). 1 Minor magic item.


Social Check DCs


Merihim Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and green handkerchief worn on his right side. He is physically well-built. His silver hair is smooth and relatively long. His eyes are red.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. The war was a terrible time for him, and Merihim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Over the years he perfected his riding and shooting skills. He has achieved small success as a Shoemaker.

Motivation: He desires power and/or immortality; and further expansion of business

Flaws: Shy, Depressed. Bonds: Military, Nature, Job, Adventurer. Occupation: Shoemaker

Voice: Speaks in third person

Attributes [hide]

Merihim Fear, Male Tiefling Ranger 2
Medium (6'2") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)14 (+2) 13 (+1)15 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 230 gp.


Social Check DCs


Gunter Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet shirt with thin blue vertical stripes and tan pants. His brown hair is cut short. His brown eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food he seems plenty friendly. He is skeptical of what others tell him and is slow to trust.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gunter took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Shy. Bonds: Mentor, Nature, Adventurer. Occupation: Spy

Voice: Hard of hearing, loud

Attributes [hide]

Gunter Wilmont, Male Half-Elf Aristocrat 15
Medium (5'7") Half-Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 124 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)8 (-1) 15 (+2)17 (+3)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3

Possessions: 1100 pp. Onyx (30 gp). Deep blue spinel (1500 gp). Star rose quartz (30 gp). Lapis lazuli (12 gp). Golden yellow topaz (1500 gp). 1 Medium magic item.


Social Check DCs


Mehen Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fancy tan suit. His bronze crest is knotted and matted. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of orcs; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Attractive, Immigrant, Rich, Enemies. Occupation: Herbalist

Voice: Jamaican accent

Attributes [hide]

Mehen Nemmonis, Male Dragonborn Rogue 3
Medium (6'5") Dragonborn, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)12 (+1) 11 (+0)10 (+0)
Skills Sleight of Hand +5, Survival +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Rhodochrosite (10 gp). Silver pearl (160 gp).


Social Check DCs


Gardain Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: 4'5" and muscular, this western man wears a tight fitting green shirt and pants. His hair is short and white. His face is covered beneath a completely black helmet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Athletic, Fighting, Optimist. Bonds: In love. Occupation: Cartwright

Voice: Low rumbling, strings words together

Attributes [hide]

Gardain Foamtankard, Male Dwarf Druid 12
Medium (4'5") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 80 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)14 (+2) 9 (-1)9 (-1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Halfling
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 gp.


Social Check DCs

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