Lance Winthrop, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a colorful flower in his brown hair. His skin is flawless and his blue eyes scan people very quickly.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Lance was born the youngest of three triplets. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 6 years.
Motivation: To unite with his brother.
Bonds: Poor, Attractive, Job, Religious, Family. Occupation: Ruler
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp.
Naeris Floshem, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a long red beard, and similarly colored long hair. His eyes, though not visible through his cowl, are blue.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He pushes his goals aggressively. He is also a coward if confronted.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Naeris and his spouse have recently divorced.
Motivation: He feels threatened by others.
Flaws: Antagonistic, Fearful. Bonds: Rich, Military. Occupation: Apothecary
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 17 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Celestial, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Chrysoprase (80 gp). Amber (50 gp). Azurite (8 gp). 1 Silk rope.
Krimmon Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries sickles. His brown hair is smooth and relatively long. He has a tattooed face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invites people to come help in his community garden.
History: Krimmon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and meet up once more with his childhood friend
Ideals: Fighting, Philantrophist. Flaws: Cynical. Bonds: Adventurer, Poor. Occupation: Architect
Voice: Uses sign language
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 120 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Orc
Attacks Melee +2 / 4d4-2, Ranged +7 / 4d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 1000 gp. 1 Medium magic item.
Harvest Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a violet vest and prefers white and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His fur is lavender and very short. This amber eyed southerner is not easily forgotten.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also has developed a complete distrust of the Banker profession.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Harvest was born on a far southern desert where he grew up under the tutelage of his father, an expert Doctor. He struck the Doctor job and began his own company from there.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Flaws: Ugly, Antagonistic, Disease. Bonds: Immigrant, Job. Occupation: Doctor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 92 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 18
Languages Common, Gnoll
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 700 pp. Sard (50 gp). Zircon (50 gp). Moss agate (12 gp). Chalcedony (50 gp). Jet (60 gp). Lapis lazuli (12 gp). Aquamarine (1100 gp). Golden yellow topaz (1100 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adelard Ansley, Male Human [Permalink]
Personal [hide]
Description: A 5'0" northern man, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He wears his auburn hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He works hard and plays hard.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Miner mother left him crippled. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Athletic. Flaws: Hedonist, Disease. Bonds: Attractive, Rich. Occupation: Interpreter
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 63 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 80 pp. Silver pearl (100 gp). Tiger eye turquoise (11 gp). Black star sapphire (1200 gp). Brown-green garnet (100 gp). Red-brown spinel (100 gp). Obsidian (11 gp). Citrine (70 gp). Malachite (11 gp). Violet garnet (1200 gp). Rhodochrosite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!