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NPC Generator

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Advanced [show]


Valafar Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of quarterstaffs on his belt, each one with a amethyst on the hilt. He has styled his chestnut hair well, parting it to the left. He has a tattooed face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A true patriot, Valafar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of eastern immigrants he idolized his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Fisher, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and expand his business

Ideals: Fighting. Flaws: Emotional. Bonds: Military, Immigrant, Job. Occupation: Sage

Voice: Laughs frequently while speaking

Attributes [hide]

Valafar Entropy, Male Tiefling Monk 11
Medium (6'1") Tiefling, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 80 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)12 (+1) 9 (-1)17 (+3)
Skills Animal Handling +3, Athletics +6
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +6

Possessions: 1300 gp. Violet garnet (1400 gp). Pink pearl (60 gp). Chalcedony (20 gp). Fiery yellow corundum (1300 gp). Lapis lazuli (4 gp). Jasper (20 gp). Blue star sapphire (1300 gp). Brown-green garnet (60 gp).


Social Check DCs


Lance Nagel, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears pastel leather gloves, a pastel jacket, and tight pants. His moppish red hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. There was a wharf not far from home where he often wandered off to fish. He now spends his time doing works of charity.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has a rivalry with the church that dominates his actions

Ideals: Persistence, Philantrophist. Bonds: Attractive, Poor, Nature. Occupation: Armorer

Voice: Farmer accent

Attributes [hide]

Lance Nagel, Male Half-Elf Bard 2
Medium (4'10") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)12 (+1) 16 (+3)16 (+3)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 340 gp. 1 Masterwork Light steel shield.


Social Check DCs


Hugh Crawford, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has the majority of his body covered in plate. His golden hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He acts crazy and hedonistic. He misses his home and complains about the freezing weather, even in summer.

History: Hugh was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Ugly, Hedonist. Bonds: Immigrant, Poor. Occupation: Priest

Voice: Gruff and masculine

Attributes [hide]

Hugh Crawford, Male Human Rogue 1
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)14 (+2) 14 (+2)13 (+1)
Skills Athletics +4, Investigation +4
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4

Possessions: 30 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 2 Alchemist’s fire.


Social Check DCs


Whurbin Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. His skin is fair and his fingers are delicate and long. His hair is long and golden with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bowyer arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Whurbin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Whurbin's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Whurbin and his spouse have recently divorced.

Motivation: He is greedy.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Bowyer

Voice: Draws out vowels

Attributes [hide]

Whurbin Rumnaheim, Male Dwarf Commoner 10
Medium (3'11") Dwarf, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 59 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)16 (+3) 18 (+4)12 (+1)
Skills Insight +8, Investigation +7
Senses Passive Perception 14
Languages Common, Dwarven, Ignan, Halfling, Terran
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 250 pp. 1 Minor magic item.


Social Check DCs


Gimgen Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in earthy colors with a yellow and tan handkerchief worn on his left side. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. Gimgen is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He then took over the family business and is one of the better Mayor for hire.

Motivation: To end his boredom; and to reunite with his absent father

Flaws: Mundane. Bonds: Guardian, Family, Religious, Job. Occupation: Mayor

Voice: High pitched and raspy

Attributes [hide]

Gimgen Bigtoe, Male Dwarf Aristocrat 5
Medium (4'3") Dwarf, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 700 gp.


Social Check DCs

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