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Advanced [show]


Harvest Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and wears an entirely brown suit with violet socks and a vest with buckled shoes. His brown fur is drawn into a tight pony tail with a dagger scrunchie. His blue eyes have a joyful gleam in them most of the time.

Personality: He has always had a great fascination with Tabaxi culture. Harvest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a white middle class family as the only child. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and his religion dominates his actions

Flaws: Ugly, Racist, Hedonist, Mundane. Bonds: Religious. Occupation: Interpreter

Voice: Prounounces S like Z

Attributes [hide]

Harvest Of Dragons, Male Tabaxi Expert 10
Medium (5'3") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 53 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)16 (+3) 10 (+0)14 (+2)
Skills Survival +4
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dûsh Kent, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. He has wavy red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Dûsh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born at the edge of vast forest. He was an athlete and attended two major summer competitions. He never won. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert, Justice, Athletic. Flaws: Insane. Bonds: Nature. Occupation: Animal Trainer

Voice: Scandinavian accent

Attributes [hide]

Dûsh Kent, Male Half-Orc Commoner 3
Medium (5'10") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)8 (-1) 11 (+0)14 (+2)
Skills Athletics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. Deep blue spinel (700 gp).


Social Check DCs


Joser Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears skinny pants and wears a black and brown robe with the hood down. His hair is greying and his face has many wrinkles. His eyes are amber and he is always smoking a pipe.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a slaver, Joser was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Joser was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Joser decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Justice. Flaws: Ugly, Forgetful. Bonds: Mentor, Criminal record. Occupation: Stableman

Voice: Aggressive tone

Attributes [hide]

Joser Stoutman, Male Halfling Paladin 8
Small (2'10") Halfling, Neutral Evil (CR 8)
Armor Class 15
Hit Points 40 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 11 (+0)15 (+2) 8 (-1)14 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Terran, Elven
Attacks Melee +1 / 2d10-2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. White opal (500 gp). Rock crystal (60 gp). Red-brown spinel (50 gp). Freshwater pearl (8 gp). Rhodochrosite (8 gp). Violet garnet (800 gp).


Social Check DCs


Nordak Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing red shirts, loose pants, and blazers most of the time. His long auburn hair reaches down to his waist. His eyes are likewise hazel.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a very good compulsive liar and kleptomaniac.

History: When he was but 8 years old his parents immigrated from the north. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He left for the north, certain he would find work there.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Optimist. Bonds: Attractive, Poor, Criminal record, Immigrant. Occupation: Spice Merchant

Voice: Pirate accent

Attributes [hide]

Nordak Gorunn, Male Dwarf Wizard 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)14 (+2) 13 (+1)9 (-1)
Skills Insight +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 120 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Pog Pingun, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a blue costume with the symbols of death on his torso. He has moderate length golden hair. His half smiles and green eyes are beguiling and draw you in.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Pog grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Sensitive. Bonds: Attractive, Adventurer. Occupation: Guard

Voice: Dutch accent

Attributes [hide]

Pog Pingun, Male Gnome Bard 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 8 (-1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 16000 cp. 1 Minor magic item.


Social Check DCs

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