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Advanced [show]


Erevan Lathalas, Male Half-Elf [Permalink]

Personal [hide]

Description: This man likes to wear blue tank tops with red pants, and sports empty pouches on his belt. He wears a Stetson hat to cover his moderate length black hair. He has several tiny amber earrings on each ear.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in a small village he learned the ways of the warrior from his father. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Criminal record, Slave. Occupation: Architect

Voice: Hollow voice

Attributes [hide]

Erevan Lathalas, Male Half-Elf Cleric 4
Medium (5'2") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)14 (+2) 17 (+3)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Halfling, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 32000 sp. Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item.


Social Check DCs


Merihim Quest, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair has been sun bleached extensively. His black eyes dart from person to person.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is afraid of women and trembles around them

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Merihim took refuge in the old dungeon and found the beat up morningstar and armor he uses now. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Merihim never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: A need for knowledge about a nearby landmark; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy. Bonds: Adventurer, Nature, In love, Enemies. Occupation: Cartwright

Voice: Low rumbling, strings words together

Attributes [hide]

Merihim Quest, Male Tiefling Cleric 4
Medium (5'9") Tiefling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)13 (+1) 16 (+3)15 (+2)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs


Ghesh Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear flannel. He has red crest. His fair skin shows little sign of his aristocratic breeding.

Personality: A deeply religious man he believes everything happens for a reason. He receives visions of the future at random moments

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has achieved small success as a Carter.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Gifted. Bonds: Attractive, Religious, Enemies, Debt. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Ghesh Esstyrlynn, Male Dragonborn Bard 3
Medium (6'7") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 11 (+0)17 (+3) 16 (+3)18 (+4)
Skills Deception +6, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Goblin
Attacks Melee +7 / 1d8+5, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 2400 sp. Black star sapphire (600 gp). Golden yellow topaz (500 gp).


Social Check DCs


Aldous Ainsley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his kukri. His chestnut hair is thinning but still full. His gray eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Butcher mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Family. Occupation: Barber

Voice: pre-pubescent

Attributes [hide]

Aldous Ainsley, Male Human Druid 2
Medium (6'1") Human, True Neutral (CR 2)
Armor Class 14
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 17 (+3)9 (-1) 14 (+2)16 (+3)
Skills Insight +4, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 310 gp.


Social Check DCs


Windy Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. He has dyed his greying red fur a little too much giving a sharp red color. His face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Windy embodies much of what other species detest in the Tabaxis. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Criminal record. Occupation: Brewer

Voice: Smoker's lung

Attributes [hide]

Windy Of Ivory, Male Tabaxi Paladin 4
Medium (5'3") Tabaxi, Lawful Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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