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NPC Generator

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Advanced [show]


Soveliss Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This man is very fat, and dresses like a well dressed Baker does. His red hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Soveliss will drive conversation. He can't help but pocket interesting objects he comes across

History: Sold as a small child to a necromancer, Soveliss was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Bather, but he got bored and became a Baker. He's also a talented Bather, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he has decided he is irredeemable

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Criminal record, Mentor. Occupation: Baker

Voice: Scottish accent

Attributes [hide]

Soveliss Teinithra, Male Elf Barbarian 9
Medium (5'0") Elf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 69 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)16 (+3) 13 (+1)14 (+2)
Skills Deception +5, Investigation +6
Senses Passive Perception 11
Languages Common, Elven, Celestial, Terran, Infernal
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Modean Vice, Male Tiefling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. He wears his purple hair down. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Modean took refuge in the old dungeon and found the beat up longsword and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Logical. Flaws: Racist, Insane. Bonds: Nature, Criminal record. Occupation: Stylist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Modean Vice, Male Tiefling Adept 7
Medium (5'5") Tiefling, True Neutral (CR 7)
Armor Class 11
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)16 (+3) 15 (+2)15 (+2)
Skills Arcana +6, Athletics +6
Senses Passive Perception 12
Languages Common, Giant, Goblin, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 3000 sp. Carnelian (80 gp).


Social Check DCs


Naal Holimion, Male Elf [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. He carries with him a set of lances, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His silver hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He feeds upon the attention of others.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Naal Holimion, Male Elf Aristocrat 7
Medium (4'9") Elf, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)12 (+1) 13 (+1)11 (+0)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Elven, Celestial
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bagabug Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tan tunic with white highlights, and long tan pants that bunch up around his shoes. He is bristling with hidden weapons, mostly longswords and daggers. His white hair is lengthy. His blue eyes are passionate and lively.

Personality: A deeply religious man he believes everything happens for a reason. He receives visions of the future at random moments

History: He was born several months after his mother was called into army service. He was taken from his home at a very young age. Being a Mercenary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Bonds: Criminal record, Religious, Military, Slave, Job. Occupation: Mercenary

Voice: Sensual and smooth

Attributes [hide]

Bagabug Brandon, Male Half-Orc Cleric 3
Medium (6'6") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc, Ignan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs


Carrie Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tan collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant gray.

Personality: He speaks before he thinks and is too direct. He has a small toy that he constantly fidgets with.

History: He served in the navy to pay for his family's outstanding loans. When Carrie reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Being a Roofer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Impulsive, Addict, Greedy. Bonds: Military, Criminal record. Occupation: Roofer

Voice: Sensual and smooth

Attributes [hide]

Carrie Kane, Male Half-Elf Rogue 4
Medium (5'0") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)16 (+3) 13 (+1)12 (+1)
Skills Deception +3, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Draconic, Goblin, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Deep blue spinel (200 gp). 1 Minor magic item.


Social Check DCs

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