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NPC Generator

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Ûgakûga Graeme, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. His whole body is exceptionally muscular. His white hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Ûgakûga was born in the north. At a young age he loved to build and create. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He wants to get laid; and wishes to resurrect an old love

Ideals: Persistence. Flaws: Shy. Bonds: Immigrant, Attractive, In love. Occupation: Bricklayer

Voice: Old thin voice

Attributes [hide]

Ûgakûga Graeme, Male Half-Orc Adept 7
Medium (6'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)10 (+0) 15 (+2)16 (+3)
Skills Investigation +3, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azdûsh Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in earthy colors with a black and tan handkerchief worn on his left side. His blonde hair is lengthy. His eyes are a pleasant blue.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Azdûsh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Terse. Bonds: Nature, Religious. Occupation: Gardener

Voice: Scratchy, weak

Attributes [hide]

Azdûsh Myerscough, Male Half-Orc Sorcerer 1
Medium (6'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)9 (-1) 16 (+3)14 (+2)
Skills Arcana +1, Persuasion +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs


Korag Cumberbatch, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, typically a more casual-formal manner. He has a long chestnut beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Prone to second guessing himself, he comes off as nervous. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born at the edge of vast desert. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world.

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Beggar

Voice: Spanish accent

Attributes [hide]

Korag Cumberbatch, Male Half-Orc Wizard 7
Medium (5'10") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 9 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)17 (+3) 11 (+0)14 (+2)
Skills Athletics +6, Investigation +6
Senses Passive Perception 10
Languages Common, Orc, Ignan, Celestial, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444321000

Possessions: 300 gp. Banded agate (6 gp). Brown-green garnet (80 gp). Lapis lazuli (6 gp). Red spinel (80 gp). 1 Minor magic item.


Social Check DCs


Broce Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. He carries with him a set of halberds on his belt, each one with a sapphire on the hilt. His white hair is slicked back into a classic pompadour. His amber eyes are slightly larger than normal.

Personality: He speaks before he thinks and is too direct. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born several months after his mother was called into army service. Broce abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Military, Adventurer. Occupation: Servant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Broce Oomtrowl, Male Gnome Warrior 8
Small (3'3") Gnome, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 67 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 10 (+0)14 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Tod Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a penchant for wearing a ring with an oversized jet on his right hand. His tied-back hair is silver. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: To end his boredom; and to unite with his brother

Flaws: Mundane, Antagonistic. Bonds: Rich, Family. Occupation: Locksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Tod Fatrabbit, Male Halfling Paladin 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 16
Hit Points 28 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 11 (+0)14 (+2) 13 (+1)10 (+0)
Skills Investigation +5, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Draconic
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1000 sp. Solid gold idol (200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp).


Social Check DCs

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