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NPC Generator

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Advanced [show]


Aldous Denholm, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a black shirt with thin red vertical stripes and brown pants. He keeps his long auburn hair kept up in a rat tail. He has green eyes and a black hat with a red feather.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He believes the world needs to unite to get rid of brigands once and for all.

History: Aldous hails from a village terrorized by brigands. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted divine powers by his dying sister.

Motivation: He feels threatened by others; and revenge

Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Enemies. Occupation: Cook

Voice: growls and snarls, animalistic

Attributes [hide]

Aldous Denholm, Male Human Wizard 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 6000 cp. Freshwater pearl (5 gp). 1 Banded mail.


Social Check DCs


Orryn Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is slicked back into a classic pompadour. His half smiles and amber eyes are beguiling and draw you in.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He served in the navy to pay for his family's outstanding loans. Orryn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Orryn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Emotional, Antagonistic. Bonds: Attractive, Military, Criminal record. Occupation: Adventurer

Voice: Russian accent

Attributes [hide]

Orryn Tarkelby, Male Gnome Barbarian 1
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 16 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 19 (+4)13 (+1) 14 (+2)15 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp. White pearl (130 gp). 1 Hourglass.


Social Check DCs


Baern Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He carries a battered nunchaku and tarnished spear as well. He sports a long white beard, and similarly colored long hair. His eyes are blue and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's in love.

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Has a crush. Occupation: Mason

Voice: Speaks through clenched teeth

Attributes [hide]

Baern Goldfinder, Male Dwarf Aristocrat 1
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)13 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 pp. 1 Breastplate.


Social Check DCs


Trag Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in a clean green cloak covering his clean studded leather. His white hair is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Trag was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He worked as a nervous Unemployed and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To be a Priest again; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Unemployed

Voice: Gruff and masculine

Attributes [hide]

Trag Winthrop, Male Half-Orc Ranger 7
Medium (6'5") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 9 (-1)13 (+1)
Skills Insight +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Zircon (20 gp). 1 Minor magic item.


Social Check DCs


Gimgen Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. He carries with him a set of greataxes on his belt, each one with a jet on the hilt. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Optimist, Logical. Bonds: Attractive, Criminal record. Occupation: Bellfounder

Voice: Uses lots of figures of speech

Attributes [hide]

Gimgen Burrowfound, Male Dwarf Wizard 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 130 gp. Rose (40 gp). Red-brown spinel (90 gp). Sardonyx (40 gp). 8 Acid flasks.


Social Check DCs

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