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Advanced [show]


Azaki Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered red stockings. He carries with him a set of scythes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair is silver and curly. His ears are large.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Azaki fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge; and someone believes him a fraud

Ideals: Fighting. Flaws: Ugly, Forgetful. Bonds: Enemies, Rich. Occupation: Stableman

Voice: Rolls R's

Attributes [hide]

Azaki Siannodel, Male Elf Expert 7
Medium (5'2") Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Acrobatics +6, History +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs


Caeldrim Simmons, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a black and blue handkerchief worn on his left side. He wears his golden hair up. He wears crescent spectacles with a black brim.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Caeldrim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Caeldrim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He's repulsed by the PC; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Religious, Military, Criminal record. Occupation: Adventurer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Caeldrim Simmons, Male Half-Elf Expert 8
Medium (5'1") Half-Elf, Neutral Evil (CR 8)
Armor Class 9
Hit Points 51 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)18 (+4) 15 (+2)18 (+4)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Infernal, Orc, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +2

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erky Welber, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tight fitting brown shirt and pants. His hair is chestnut and curly. He is very pretty but has cold, dead eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He misses his home and complains about the freezing weather, even in summer.

History: He was born on a small isolated farm. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Since then, he has sought to make the best of life.

Motivation: Retire the richest man in the north; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Immigrant, Nature. Occupation: Engraver

Voice: Rolls R's

Attributes [hide]

Erky Welber, Male Gnome Barbarian 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 38 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)9 (-1) 14 (+2)16 (+3)
Skills Performance +5, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gardain Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and he perpetually has his lance ready. His silver hair is matted, messy, and big. His eyes are hazel and he is always smoking a pipe.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He pushes his goals aggressively. He is also a coward if confronted.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Gardain took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He is terrified, and will act out of fear; and his religion dominates his actions

Ideals: Fighting, Gifted. Flaws: Ugly, Fearful. Bonds: Enemies, Religious. Occupation: Weaver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gardain Helcral, Male Dwarf Barbarian 5
Medium (4'3") Dwarf, True Neutral (CR 5)
Armor Class 13
Hit Points 46 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 16 (+3)12 (+1) 10 (+0)10 (+0)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: 100 gp. Tourmaline (120 gp). Banded agate (7 gp). Banded agate (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Carrie Amakiir, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses well, wearing black shirts, loose pants, and blazers most of the time. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Carrie reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been saving his money to try and buy his sister's freedom.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Justice, Fighting. Bonds: Attractive, Military. Occupation: Architect

Voice: Voice breaks

Attributes [hide]

Carrie Amakiir, Male Elf Aristocrat 3
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs

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