Kaladan Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'2". He wears an entirely white suit with yellow socks and a vest with buckled shoes, and his gloved hand is found clutching a axe. He has blue crest. His face is scarred and worn.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Marshal and was forced into it by his family.
Ideals: Justice, Pacifist. Flaws: Ugly. Bonds: Rich, Family. Occupation: Marshal
Voice: Slurs words
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 15)
Armor Class 11
Hit Points 66 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 4000 gp. 1 Medium magic item.
Ahrim Fealty, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has moderate length brown hair. His red eyes lackadaisically let the world flow into them.
Personality: Stoic and calm, he prefers to meditate than take action. He believes the world needs to unite to get rid of illithids once and for all.
History: Ahrim was born with his mother's beautiful face. His childhood dream was to be a Dyer, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ahrim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Sabotage a competitor; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Athletic, Disciplined. Bonds: Enemies, Attractive, Job. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 800 gp.
Frouse Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'7" has a big stupid grin on his face most of the time. He is generally shirtless and showing off his tattooed chest. He wears his blonde hair down. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His job bores him to no end. He has decided to make it more interesting.
History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: To clean up the streets; and balancing his hectic life and new carter responsibilities is difficult
Bonds: Guardian, Adventurer, Criminal record, Poor, Job. Occupation: Carter
Voice: Boston accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 29 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Goblin
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 1200 gp.
Oriax Flight, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has a moderate pudge and is not very fit. He wears his red hair up. His gold eyes are passionate and lively.
Personality: He is happy with his job as a Herbalist. He turns his eye from what people do, preferring to live and let live. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Sculptor, but he was a colossal failure. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Sabotage a competitor; and he wants to meet his childhood hero
Bonds: Job, Has a crush, Adventurer, Poor. Occupation: Herbalist
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 20000 sp. Blue sapphire (1200 gp). 1 Minor magic item.
Joser Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his black hair in a pixie cut. This gray eyed westerner is not easily forgotten.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a island tribe. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Joser fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is content; and to end his boredom
Ideals: Fighting, Athletic. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Sellsword
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 4)
Armor Class 15
Hit Points 14 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Giant, Elven, Celestial
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp. Rhodochrosite (5 gp). Red spinel (130 gp). Blue quartz (5 gp). Banded agate (5 gp).
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