Morkral Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. His clothes are grease stained in places. His hair is cut close to his head. His eyes, though not visible through his cowl, are violet.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born the only child of a wealthy merchant. A few years later when the west was not economically sound they moved to his current location. He has gone from town to town working and never settling down anywhere, but has fallen for a local Brewer. He hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with his crush; and dwarven compassion
Ideals: Entrepeneur. Flaws: Racist. Bonds: Poor, Immigrant, Has a crush. Occupation: Crown-heir
Voice: German accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee.
Hoshgrish Chester, Male Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a pastel tunic with green highlights, and long black pants that bunch up around his shoes. He wears his hair in dreadlocks. His eyes are brown and he is always smoking a pipe.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Hoshgrish was raised in a hard working conservative environment. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Navigator and was forced into it by his family; and to reunite with his absent father
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Job, Slave, Family. Occupation: Navigator
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 47 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Terran, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Berrian Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is typically in his Jeweler uniform. He wears a small hat to hide his balding. He has a tattooed face.
Personality: He has always had a great fascination with Elven culture. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Shoemaker, but he was a colossal failure. He then took over the family business and is one of the better Jeweler for hire.
Motivation: To be a Shoemaker again; and he's repulsed by the pc
Ideals: Athletic. Flaws: Racist, Antagonistic. Bonds: Job, Poor. Occupation: Jeweler
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp. Rose (50 gp). 1 Minor magic item.
Percival Bentham, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a red shirt with thin white vertical stripes and violet pants, and a wedding ring on his left hand. His black hair is heavily combed to the left. He is baby faced.
Personality: Calm and collected, he is a well trained Miller. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He got into the Miller business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Bonds: In love, Job, Military, Adventurer. Occupation: Miller
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. Star rose quartz (60 gp).
Nimble Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black fur is lengthy and is close to two feet long. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a hateful person. He taunts others and blames them for his problems. Further he is a bit of a stoner and is frequently out of it.
History: Born in the north to a Dyer, Nimble learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He tends to his Dyer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and to be a detective again
Ideals: Fighting, Athletic. Flaws: Addict, Antagonistic. Bonds: Job. Occupation: Dyer
Voice: Mousy voice
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
Possessions: 120 gp.
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