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Nalral Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a very tight haircut. He has a tattooed face.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born several months after his mother was called into army service. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A deep hatred of illithids; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic. Flaws: Racist, Shy. Bonds: Military, Enemies. Occupation: Server

Voice: Australian accent

Attributes [hide]

Nalral Frostbeard, Male Dwarf Warlock 12
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 100 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)14 (+2) 12 (+1)10 (+0)
Skills Animal Handling +5, Investigation +6
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Infernal
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 4000 gp. Malachite (9 gp). Black opal (700 gp). Lapis lazuli (9 gp). Rose (80 gp). Zircon (80 gp). Jasper (80 gp). Fire opal (700 gp).


Social Check DCs


Flogg Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. With bright golden hair and a scraggly beard. His fierce hazel eyes like to dwell on things.

Personality: Flogg is depressed about a lot of things. He tends to be a nihilist. He is lazy, self-centered, vain, and jealous.

History: Flogg was born with his father's beautiful face. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He loathes his own lifestyle.

Ideals: Gifted. Flaws: Depressed, Selfish. Bonds: Attractive, Guardian. Occupation: Tailor

Voice: Booming voice

Attributes [hide]

Flogg Staurheim, Male Half-Orc Cleric 7
Medium (6'0") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)9 (-1) 16 (+3)10 (+0)
Skills Animal Handling +6, Persuasion +3
Senses Passive Perception 13
Languages Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 50 pp. Black pearl (200 gp). Iolite (20 gp). Chrysoprase (20 gp). Black pearl (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His gray fur is heavily combed to the right. His hazel eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Cask took refuge in the large cave and found the beat up nunchaku and armor he uses now. He left for the east, certain he would find work there.

Motivation: He is terrified, and will act out of fear.

Flaws: Antagonistic, Fearful. Bonds: Rich, Nature, Immigrant. Occupation: Junk Dealer

Voice: Farmer accent

Attributes [hide]

Cask Thundercloud, Male Tabaxi Warlock 9
Medium (5'8") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 44 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)16 (+3) 15 (+2)19 (+4)
Skills Persuasion +7, Religion +6
Senses Passive Perception 12
Languages Common, Elven, Terran, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222220

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Barendd Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail, and sports empty pouches on his belt. His red hair is singed and shortened. His face is scarred and worn.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also has developed a complete distrust of the Dyer profession.

History: He was born to loving parents in a slum to the east. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Ugly, Greedy, Racist. Bonds: Job, Poor. Occupation: Blacksmith

Voice: Hollow voice

Attributes [hide]

Barendd Caebrek, Male Dwarf Bard 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)16 (+3) 15 (+2)11 (+0)
Skills Insight +4, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Giant, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 1 Buckler.


Social Check DCs


Bertram Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He carries with him a set of clubs on his belt, each one with a amber on the hilt. He sports a long silver beard, and similarly colored long hair. His amber eyes lackadaisically let the world flow into them.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born blind and as such lacked many opportunities for work. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Philantrophist. Flaws: Ugly, Disease. Occupation: Miner

Voice: Soft and melodious

Attributes [hide]

Bertram Heiser, Male Human Expert 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp.


Social Check DCs

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