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NPC Generator

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Advanced [show]


Chad Hayes, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears just a blue suit and is in decent physical shape. His silver hair is smooth and relatively long. He wears an eyepatch.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Chad Hayes, Male Human Commoner 9
Medium (5'0") Human, Lawful Good (CR 9)
Armor Class 13
Hit Points 44 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)15 (+2) 13 (+1)9 (-1)
Skills Performance +2, Stealth +6
Senses Passive Perception 11
Languages Common, Druidic, Aquan
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1600 gp. Golden pearl (70 gp). Chalcedony (80 gp). Star rose quartz (80 gp). Alexandrite (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Calcitro Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears silk and lounges about seductively. His auburn hair is braided into rings. His eyes, though not visible through his cowl, are violet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Calcitro was born the youngest of three triplets. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Servant and was forced into it by his family.

Flaws: Shy, Fearful. Bonds: Attractive, Family, Rich. Occupation: Servant

Voice: Russian accent

Attributes [hide]

Calcitro Tealeaf, Male Halfling Rogue 6
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 45 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)17 (+3) 13 (+1)11 (+0)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Auran, Infernal, Giant
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp. Smoky quartz (50 gp). 1 Minor magic item.


Social Check DCs


Alvyn Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple blue robe with white stripes complete with hood. With a patchy chestnut beard and wild chestnut hair. He has several tiny aquamarine earrings on each ear.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.

History: He got into the Layabout business at a young age. He helped his mother out around the business and became quite the natural. Days after completing his studies, news broke out that his hometown was attacked by giants. Alvyn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Bonds: Rich, Enemies, Job, Family. Occupation: Layabout

Voice: Prounounces S like Z

Attributes [hide]

Alvyn Rofferton, Male Gnome Ranger 3
Small (3'7") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs


Arnold Brady, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and blue workpants. His shirt is violet, and he wears a heavy blue leather apron most of the time. He is bristling with hidden weapons, mostly hand crossbows and bastard swords. He has done his best to style his brown hair to look like a famous performer. His fierce brown eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He misses his home and complains about the freezing weather, even in summer.

History: Arnold was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He wants to meet his childhood hero; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Bonds: Criminal record, Job, Immigrant, Poor, Adventurer. Occupation: Apothecary

Voice: High pitched and raspy

Attributes [hide]

Arnold Brady, Male Human Wizard 11
Medium (6'1") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 51 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)17 (+3) 14 (+2)12 (+1)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 12
Languages Common, Celestial, Draconic, Auran
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443210

Possessions: 2400 gp. Canary diamond (5000 gp). Red spinel (70 gp). White opal (600 gp). Tiger eye turquoise (16 gp). Smoky quartz (40 gp). White opal (600 gp). Red-brown spinel (70 gp). Chrysoprase (40 gp). Violet garnet (1000 gp).


Social Check DCs


Nalral Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 3'11". He is perpetually draped in fineries, but all of this concealed by his earthly robes., and his gloved hand is found clutching a shortspear. His silver hair is knotted and matted. His gray eyes lackadaisically let the world flow into them.

Personality: He will rave to anyone who will listen. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nalral is combative with any and all who dare try his patience in the slightest.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it.

Ideals: Justice. Flaws: Insane, Disease. Bonds: Attractive, Rich. Occupation: Dilettante

Voice: High pitched, excited

Attributes [hide]

Nalral Fireforge, Male Dwarf Ranger 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 13 (+1)7 (-2)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs

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