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NPC Generator

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Advanced [show]


Himo Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a simple brown robe with yellow stripes complete with hood. His white hair is kept up in a ponytail inside a top hat. His blue eyes peer out from beneath his top brown hat.

Personality: He is irascible and easily irritated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Many illithids want him driven away; and regain custody of his son

Flaws: Antagonistic, Secretive. Bonds: Family, Rich, Enemies. Occupation: Barrister

Voice: Low range voice

Attributes [hide]

Himo Durkin, Male Half-Elf Wizard 5
Medium (5'8") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 36 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)11 (+0) 17 (+3)13 (+1)
Skills Athletics +5, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear ponchos typically of a light brown in addition to tight pants. His lavender fur is lengthy and is close to two feet long. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Seven was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Seven's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Detective for hire.

Motivation: He has passion for adventuring and risk; and he has money and likes to spend it

Flaws: Shy, Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Detective

Voice: Low range voice

Attributes [hide]

Seven Thundercloud, Male Tabaxi Monk 10
Medium (5'1") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 63 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)16 (+3) 10 (+0)12 (+1)
Skills History +7
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 80 pp.


Social Check DCs


Cockaby Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a green tunic with brown highlights, and long tan pants that bunch up around his shoes. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy and tries to find solutions quickly.

History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). After a long history of fighting, Cockaby and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Fighting. Flaws: Antagonistic, Lazy. Bonds: Attractive, Adventurer, Enemies. Occupation: Tailor

Voice: Sore throat, cough

Attributes [hide]

Cockaby Maekkelferce, Male Gnome Bard 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)13 (+1) 15 (+2)16 (+3)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Barendd Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His brown hair is styled in orderly dreadlocks. His green eyes dart from person to person.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Barendd hails from a village terrorized by dire rats. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in bastard sword use. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants to meet his childhood hero

Ideals: Disciplined, Fighting. Bonds: Enemies, Adventurer, Slave. Occupation: Weaver

Voice: Posh accent

Attributes [hide]

Barendd Orcfoe, Male Dwarf Fighter 8
Medium (4'4") Dwarf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 50 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 16 (+3)15 (+2)
Skills Arcana +4, Insight +6
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: Solid gold idol (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A roughly beaten golden orb (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shivering Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a colorful flower in his red fur. He has copper eyes.

Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also hits on men, regardless of circumstances.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has gone from town to town working and never settling down anywhere, but has fallen for a local Tanner. He hasn't told them the truth, but wants to settle down with them.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son

Flaws: Insane. Bonds: Attractive, Has a crush, Poor, Family. Occupation: Mercenary

Voice: Cold and demanding tone

Attributes [hide]

Shivering Grass, Male Tabaxi Ranger 3
Medium (5'0") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 9 (-1)15 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 9
Languages Common, Aquan, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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