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Advanced [show]


Alberich Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He is muscular with a powerful set of arms. His long brown hair is drawn into a two foot long braid. His hazel eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He feeds upon the attention of others.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him.

Bonds: Attractive, Poor, Nature, Military. Occupation: Baker

Voice: Relaxed voice

Attributes [hide]

Alberich Bloodkith, Male Dwarf Wizard 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 13 (+1)8 (-1)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 400 gp.


Social Check DCs


Dench Wharton, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears yellow trousers with brown and red striped suspenders. He wears various colorful collared shirts. His golden hair is matted, messy, and big. His fierce gray eyes like to dwell on things.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has passion for adventuring and risk.

Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Bounty Hunter

Voice: Gruff and masculine

Attributes [hide]

Dench Wharton, Male Half-Orc Rogue 1
Medium (5'2") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)12 (+1) 12 (+1)6 (-2)
Skills Athletics +5, Nature +3
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 10 pp. Banded agate (10 gp).


Social Check DCs


Hobart Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears silk and lounges about seductively. His red hair, when down, is lengthy. He has several tiny topaz earrings on each ear.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Hobart was born in the north. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Opinionated, Persistence. Bonds: Attractive, Rich. Occupation: Miner

Voice: pre-pubescent

Attributes [hide]

Hobart Goodearth, Male Halfling Sorcerer 6
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 22 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)11 (+0) 16 (+3)9 (-1)
Skills Arcana +3, History +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 700 gp.


Social Check DCs


Medrash Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who is wearing a perfectly clean shirt and pair of pants, he is not a threatening figure. He sports a flattop crest cut. His half smiles and red eyes are beguiling and draw you in.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised in a mountains tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Merchant.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and expand his business

Flaws: Antagonistic. Bonds: Attractive, Family, Nature, Job, Enemies. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Medrash Argenthrixus, Male Dragonborn Paladin 10
Medium (6'1") Dragonborn, Lawful Evil (CR 10)
Armor Class 10
Hit Points 59 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)17 (+3) 15 (+2)14 (+2)
Skills Nature +7, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Infernal, Auran, Orc
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). A roughly beaten golden orb (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item.


Social Check DCs


Vondal Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He has a large blue mantle and cape that has been intricately interwoven into his black robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly brown, has prominent grey streaks. His eyes are gray and he is always smoking a pipe.

Personality: He has a massive crush on the younger sibling of the Sculptor who has hired him part-time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Vondal hails from a village terrorized by brigands. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Extrovert. Bonds: Attractive, Has a crush, Enemies. Occupation: Sculptor

Voice: Draws out vowels

Attributes [hide]

Vondal Trueblood, Male Dwarf Monk 12
Medium (4'5") Dwarf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 74 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)14 (+2) 11 (+0)7 (-2)
Skills Persuasion +2, Religion +6
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Auran
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 2000 gp. Black pearl (1500 gp). Smoky quartz (50 gp). Hematite (12 gp).


Social Check DCs

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