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Advanced [show]


Beiro Amastacia, Male Elf [Permalink]

Personal [hide]

Description: This man wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them, and sports empty pouches on his belt. His blonde hair is unkempt and raggedy. His gray eyes are slightly larger than normal.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a great chef.

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Poor, Military. Occupation: Barkeep

Voice: Puts emphasis on the wrong words

Attributes [hide]

Beiro Amastacia, Male Elf Sorcerer 3
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Medicine +3, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 gp.


Social Check DCs


Valafar Rage, Male Tiefling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is portly but not overly obese. His chestnut hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a very good compulsive liar and kleptomaniac.

History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Valafar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Valafar. He has worked as a Blacksmith like his father before him.

Motivation: He has decided he is irredeemable; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Criminal record, Mentor, Job. Occupation: Blacksmith

Voice: Mousy voice

Attributes [hide]

Valafar Rage, Male Tiefling Fighter 8
Medium (6'10") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 74 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)17 (+3) 11 (+0)18 (+4)
Skills Deception +7
Senses Passive Perception 10
Languages Common, Sylvan, Auran, Elven
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 12000 sp. Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item.


Social Check DCs


Trail Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has wavy gray fur. His eyes are green and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses divination through singing.

History: He got into the Crown-heir business at a young age. Trail was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trail decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was granted arcane powers by his dying brother.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to be a bookbinder again

Ideals: Persistence, Gifted. Bonds: Poor, Job, Criminal record. Occupation: Crown-heir

Voice: Sensual and smooth

Attributes [hide]

Trail Timber, Male Tabaxi Wizard 1
Medium (6'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)10 (+0) 13 (+1)12 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 4000 cp.


Social Check DCs


Gerard Trowbridge, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an entirely brown suit with white socks and a vest with buckled shoes. His white hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: Always inclined to offer people food he seems plenty friendly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the south, but his parents moved at a very young age to the north. His arcane abilities were realized during a raid on his village. He's since become an addict/alcoholic.

Motivation: Obtaining odd cultural Human artifacts is his passion; and human compassion

Ideals: Philantrophist, Gifted. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Scribe

Voice: Posh accent

Attributes [hide]

Gerard Trowbridge, Male Human Expert 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)13 (+1) 13 (+1)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Coral (40 gp). 1 Masterwork Heavy wooden shield.


Social Check DCs


Oblar Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears professional attire. His golden hair is styled in orderly dreadlocks. His hazel unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Cartwright. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Oblar was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Cartwright for hire.

Motivation: Wants to open a new tavern; and balancing his hectic life and new cartwright responsibilities is difficult

Flaws: Disease. Bonds: Attractive, Poor, Job, Military. Occupation: Cartwright

Voice: Complex vocabulary, royal

Attributes [hide]

Oblar Goodearth, Male Halfling Paladin 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 67 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 900 gp.


Social Check DCs

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