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Advanced [show]


Anselm Bradford, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a green tunic with pastel highlights, and long brown pants that bunch up around his shoes. He keeps his brown hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a forest tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly. Bonds: Nature, Job, Adventurer. Occupation: Roofer

Voice: Hard of hearing, loud

Attributes [hide]

Anselm Bradford, Male Human Expert 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)8 (-1) 15 (+2)15 (+2)
Skills Acrobatics +2, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 50 gp.


Social Check DCs


Nirgel Pain, Male Tiefling [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. He is bristling with hidden weapons, mostly longbows and maces. His purple hair is matted, messy, and big. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a island tribe. When Nirgel reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently gotten a pet goose that steals things from people.

Motivation: Wants to have a good time and be beloved; and he has comitted a past crime that haunts him to this day

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Criminal record, Nature, Military. Occupation: Shepherd

Voice: Shortens vowels

Attributes [hide]

Nirgel Pain, Male Tiefling Cleric 3
Medium (5'5") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)18 (+4) 13 (+1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Druidic, Undercommon, Terran, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 12000 cp.


Social Check DCs


Trey Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of morningstars, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His fierce gray eyes like to dwell on things.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is unsatisfied with his job; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur, Fighting. Bonds: Job, Adventurer, Criminal record. Occupation: Dyer

Voice: Speaks with back of mouth

Attributes [hide]

Trey Selevarun, Male Half-Elf Aristocrat 2
Medium (5'7") Half-Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)17 (+3) 13 (+1)14 (+2)
Skills Acrobatics +5, History +5
Senses Passive Perception 11
Languages Common, Elven, Terran, Aquan, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5

Possessions: 240 gp. 1 Darkwood Shield.


Social Check DCs


Barendd Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is fair and his fingers are delicate and long. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Entrepeneur, Athletic. Bonds: Rich, Job, Adventurer. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Barendd Stoutale, Male Dwarf Druid 8
Medium (4'3") Dwarf, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 49 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 17 (+3)9 (-1)
Skills Animal Handling +6, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nykkan Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'7" and lanky with angular features, he is an attractive figure. He is wearing the road beaten gear of a warrior. He sports a flattop crest cut. He has a dull look in his red eyes.

Personality: He likes to make people angry or surprised. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Nykkan grew up listening to his mother's many stories. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nykkan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Adventurer, Rich. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Nykkan Yarjerit, Male Dragonborn Commoner 2
Medium (6'7") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 16 (+3)15 (+2)
Skills History +3, Performance +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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