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NPC Generator

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Advanced [show]


Howard Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and wears baggy blue pantaloons and a brown scarf. His hair is red and curly. His ears are large.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the east. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Immigrant, Nature. Occupation: Slave Trader

Voice: American accent

Attributes [hide]

Howard Wildcloak, Male Halfling Bard 14
Small (2'11") Halfling, Chaotic Good (CR 14)
Armor Class 13
Hit Points 35 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)14 (+2) 14 (+2)8 (-1)
Skills History +7, Investigation +7
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Abyssal
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333

Possessions: 600 pp. Red spinel (110 gp). Black star sapphire (600 gp). Freshwater pearl (11 gp). Golden pearl (110 gp). Jade (110 gp). Onyx (40 gp). Amber (110 gp). Deep green spinel (110 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Darby, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair and beard is wavy and long. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is an amazing painter.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Anselm's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Sensitive, Antagonistic. Bonds: Attractive. Occupation: Priest

Voice: Scottish accent

Attributes [hide]

Anselm Darby, Male Human Sorcerer 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)9 (-1) 16 (+3)11 (+0)
Skills Arcana +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. Brass mug with jade inlays (200 gp).


Social Check DCs


Immeral Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He carries with him a set of kukris, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. He has amber eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His mother raised him in a mountain cabin. After coming to the age of reason, Immeral took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Fighting, Optimist, Gifted. Bonds: Adventurer, Nature. Occupation: Servant

Voice: Creaky witch voice

Attributes [hide]

Immeral Meliamne, Male Elf Paladin 12
Medium (5'2") Elf, Lawful Good (CR 12)
Armor Class 13
Hit Points 77 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)13 (+1) 11 (+0)17 (+3)
Skills Deception +7, Insight +4
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 1000 gp. Hematite (7 gp). Rhodochrosite (7 gp). Smoky quartz (70 gp). Bloodstone (70 gp). Chalcedony (70 gp). Tourmaline (50 gp). Sardonyx (70 gp). Tourmaline (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Senteq Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear. He carries with him a set of shields on his belt, each one with a amber on the hilt. He has a very tight haircut. His eyes are a pleasant brown.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not trust anyone and sleeps with one eye open.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted divine powers by his dying brother.

Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult.

Ideals: Fighting, Justice, Gifted. Flaws: Insomniac. Bonds: Job. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Senteq Fabblestabble, Male Gnome Barbarian 5
Small (3'8") Gnome, Neutral Evil (CR 5)
Armor Class 13
Hit Points 56 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 19 (+4)15 (+2) 16 (+3)11 (+0)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common, Gnome, Giant, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Wiggens Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear ponchos typically of a light blue in addition to tight pants. He wears his red hair up. His brown unseeing eyes seem to look past you.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to loving parents in a slum to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up work as a Herbalist and fed both sides of the war false information with the goal of increasing casualties.

Motivation: A strong sense of loyalty to Gnomish people; and sabotage a competitor

Flaws: Disease, Greedy, PTSD, Racist. Bonds: Job, Poor. Occupation: Herbalist

Voice: Mumbles to self between sentences

Attributes [hide]

Wiggens Daergel, Male Gnome Wizard 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)14 (+2) 11 (+0)8 (-1)
Skills Deception +1, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Giant, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 300 gp.


Social Check DCs

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