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Qemuel Idea, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears a robe, a symbol of strength around his neck, and a warhammer on his belt. His hair is red and curly. He wears an eyepatch.

Personality: He likes to make people angry or surprised. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Qemuel liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Marshal

Voice: Voice breaks

Attributes [hide]

Qemuel Idea, Male Tiefling Monk 2
Medium (5'1") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)14 (+2) 10 (+0)15 (+2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1

Possessions: 60 gp. Obsidian (16 gp). Obsidian (16 gp). Citrine (50 gp).


Social Check DCs


Valafar Passion, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'10". He dresses in green turtlenecks beneath a tan coat with grey slacks. His red hair is knotted and matted. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Valafar was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Doesn't want to be a Servant and was forced into it by his family.

Ideals: Artistic. Flaws: Shy. Bonds: Family, Poor, Adventurer. Occupation: Servant

Voice: Deep voice with rolling R's

Attributes [hide]

Valafar Passion, Male Tiefling Druid 13
Medium (6'10") Tiefling, Neutral Evil (CR 13)
Armor Class 11
Hit Points 59 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)11 (+0) 12 (+1)16 (+3)
Skills Athletics +7, History +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13655

Possessions: 900 pp. Silver pearl (40 gp).


Social Check DCs


Umpen Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of luck on his torso, and carries nunchakus. His silver hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also hits on women, regardless of circumstances.

History: Umpen was born in the north. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To be a Knight again; and wants a kiss

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Has a crush, Job. Occupation: Armorer

Voice: Sensual and smooth

Attributes [hide]

Umpen Albaratie, Male Gnome Druid 14
Small (3'5") Gnome, Lawful Good (CR 14)
Armor Class 14
Hit Points 111 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)16 (+3) 13 (+1)11 (+0)
Skills Investigation +8, Sleight of Hand +8
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Druidic, Celestial
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146554

Possessions: 6000 gp. Bloodstone (40 gp). Silver pearl (150 gp). Peridot (40 gp). Star rose quartz (40 gp). Smoky quartz (40 gp). Freshwater pearl (15 gp).


Social Check DCs


Lorm Clare, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears bulky green painted plate armor. His white hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother

Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Guardian, Family. Occupation: Gardener

Voice: Pronounces O like U

Attributes [hide]

Lorm Clare, Male Half-Orc Expert 2
Medium (6'8") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)10 (+0) 16 (+3)10 (+0)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 130 gp. 1 Banded mail.


Social Check DCs


Five Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Mayor does. His red fur is long and unkept. His yellow unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Five was raised in a hard working conservative environment. In his 18th year, his parents were killed by a orcs raid, leaving Five alone in the world. After a stint in an orphanage, he was adopted. He became a Mayor soon after.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Disease, Antagonistic. Bonds: Job, Enemies. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

Five Candle, Male Tabaxi Commoner 6
Medium (6'9") Tabaxi, Neutral Good (CR 6)
Armor Class 13
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)17 (+3) 11 (+0)10 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Aquan, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 6000 sp.


Social Check DCs

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