Burgell Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bald on top and has large brown tufts of hair around his ears. He has green eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He has dedicated himself to building a better trade route.
Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and expand his business
Flaws: Ugly. Bonds: Poor, Job, Adventurer, Mentor. Occupation: Body Guard
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 115 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Orc
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 | 1 |
Possessions: 5000 gp. Golden pearl (110 gp). Amber (110 gp). Obsidian (4 gp). Rich purple corundum (1000 gp). Brown-green garnet (110 gp). Rhodochrosite (4 gp). Moonstone (80 gp). Blue star sapphire (1000 gp). Jade (110 gp). Chrysoberyl (110 gp). Tourmaline (110 gp). Bloodstone (80 gp). Obsidian (4 gp). Alexandrite (300 gp). Obsidian (4 gp). Obsidian (4 gp).
Morkral Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He sports tan clothing, slightly heavier than average wear. He is an epitome of beauty. He wears a top hat to cover his moderate length silver hair. His violet eyes dart from person to person to random spaces in the air.
Personality: His tongue was cut out and he uses sign language. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of eastern immigrants he idolized his father. In his 11th year, his parents were killed by a giants raid, leaving Morkral alone in the world. After a stint in an orphanage, he was adopted. He left for the east, certain he would find work there.
Motivation: Revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Justice. Flaws: Disease. Bonds: Attractive, Immigrant, Enemies. Occupation: Baker
Voice: Breathy voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 270 gp. 1 Half-Plate.
Melech Covert, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tight fighting clothing, which leaves very little to the imagination. His brown hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He cannot resist a sob story and will often dote over anyone who has one.
History: The child of a Hunter, who enjoyed hunting, Melech was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Melech fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Insane, Depressed. Bonds: Nature. Occupation: Gardener
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Ignan
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 130 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahrim Rise, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. He has no hair. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is overprotective of those who hire his services. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has built up a small fortune and can afford his own way.
Motivation: To protect his home; and money/treasure
Flaws: Ugly, Addict. Bonds: Rich, Guardian, In love. Occupation: Priest
Voice: Timid voice
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 16)
Armor Class 14
Hit Points 84 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 16 (+3) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Druidic, Halfling
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 12000 gp. Alexandrite (900 gp). Bloodstone (80 gp). Chalcedony (80 gp). Red-brown spinel (90 gp). Chrysoberyl (90 gp). Golden yellow topaz (900 gp). Malachite (4 gp). Iolite (80 gp). Citrine (80 gp). Hematite (4 gp). Blue quartz (4 gp). Lapis lazuli (4 gp). Blue quartz (4 gp). Chalcedony (80 gp). Star rose quartz (80 gp). Brown-green garnet (90 gp). White opal (600 gp). Bloodstone (80 gp). 1 Medium magic item.
Torinn Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor, and he perpetually has his scythe ready. His deerstalker hat is riddled with cuts and holes. He has red eyes and a black hat with a grey feather.
Personality: Abrasive and pushy, he has a hard time making friends. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Torinn was born the youngest of three triplets. Through the years after Torinn was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Torinn's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his absent father; and to unite with his sister
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Doctor
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 38 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 600 gp. Sardonyx (70 gp). Hematite (14 gp). 1 Minor magic item.
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