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NPC Generator

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Advanced [show]


Quick Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears tattered old clothes. His brown fur is thinning but still full. His yellow unseeing eyes seem to look past you.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the south to a Scribe, Quick learned a great deal about his mother's area of expertise. He worked as a nervous Scribe and found it very stressful. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Job. Occupation: Scribe

Voice: Gruff and masculine

Attributes [hide]

Quick Timber, Male Tabaxi Cleric 9
Medium (6'4") Tabaxi, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 41 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)15 (+2) 13 (+1)18 (+4)
Skills Persuasion +7, Religion +5
Senses Passive Perception 11
Languages Common, Sylvan, Giant
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 1300 gp. Azurite (9 gp). Jade (70 gp). Amethyst (70 gp). Red-brown spinel (70 gp). Alexandrite (1600 gp). Fiery yellow corundum (500 gp). Emerald (500 gp). Sardonyx (20 gp). 1 Minor magic item.


Social Check DCs


Namfoodle Murnig, Male Gnome [Permalink]

Personal [hide]

Description: A 3'4" southern man, he wears silk and lounges about seductively. He has styled his chestnut hair well, parting it to the left. His violet eyes have a joyful gleam in them most of the time.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Optimist, Philantrophist, Logical. Bonds: Attractive, Rich. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Namfoodle Murnig, Male Gnome Rogue 12
Small (3'4") Gnome, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 95 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 19 (+4)12 (+1) 11 (+0)10 (+0)
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +4

Possessions: 3000 gp. Jeweled electrum ring (4000 gp). Silver chalice with lapis lazuli gems (130 gp). Brass mug with jade inlays (500 gp). A small bag of saffron. (90 gp).


Social Check DCs


Hadarai Dulmage, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting clothing which further accentuates his frame. He has a long silver beard with little hanging trinkets. He has hazel eyes and a blue hat with a grey feather.

Personality: This man loves dancing and to teach people dancing more than just about anything. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has had some formal dancing training, and achieved minor success. He inherited the family business which he has now maintained for 11 years.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Immigrant, Job, Rich. Occupation: Mortician

Voice: Dark and ominous

Attributes [hide]

Hadarai Dulmage, Male Half-Elf Fighter 13
Medium (5'10") Half-Elf, Neutral Good (CR 13)
Armor Class 13
Hit Points 84 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)16 (+3) 14 (+2)18 (+4)
Skills History +7, Medicine +6
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Ignan, Dwarven
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3

Possessions: 800 pp. Finely wrought small gold bracelet (50 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). An abacus with copper, silver and gold markers (110 gp). Solid gold idol (900 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver ewer (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is dressed in a clean black cloak covering his clean studded leather. Beneath his clothing is a huge mess of scar tissue. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes dart from person to person to random spaces in the air.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Cynical, Antagonistic, Disease. Bonds: Slave, Rich. Occupation: Tanner

Voice: Creaky witch voice

Attributes [hide]

Halimath Ray, Male Half-Elf Bard 5
Medium (5'7") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)12 (+1) 12 (+1)13 (+1)
Skills Performance +4, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 700 gp.


Social Check DCs


Mordai Sage, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears a weathered and beat up set of banded mail beneath an oversized red coat. He has a hunchback. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A skeptical and narcissistic man, Mordai's first love is himself. His second love is also himself. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Servant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Barrister and was forced into it by his family.

Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Family. Occupation: Barrister

Voice: Slow speaker

Attributes [hide]

Mordai Sage, Male Tiefling Ranger 6
Medium (5'6") Tiefling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)18 (+4) 13 (+1)18 (+4)
Skills Arcana +7, Deception +7
Senses Passive Perception 11
Languages Common, Ignan, Abyssal, Druidic, Aquan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 5000 sp. Rock crystal (40 gp). Blue quartz (12 gp). Jet (140 gp).


Social Check DCs

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