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NPC Generator

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Advanced [show]


Nalral Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair is drawn into a tight pony tail with a skull scrunchie. His blue eyes are passionate and lively.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He comes from a rich eastern family. He helped his father out around the business and became quite the natural. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He'd like to take his coworkers down a peg; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Logical. Bonds: Rich, Attractive, Job. Occupation: Tanner

Voice: Speaks in third person

Attributes [hide]

Nalral Ungart, Male Dwarf Expert 12
Medium (4'4") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 73 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)11 (+0) 9 (-1)9 (-1)
Skills History +4, Intimidation +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 300 pp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Embroidered and bejeweled glove (1000 gp). Golden circlet with four aquamarines (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Jeweled electrum ring (8000 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naill Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a tight fitting brown shirt and pants. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy golden hair. His thin eyebrows rest above his beady violet eyes.

Personality: Overbrimming with self-confidence, Naill isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He doesn't get along with people that don't share his tastes; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable, Philantrophist. Flaws: Ugly, Mundane. Bonds: Slave. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Naill Ethanasath, Male Elf Commoner 4
Medium (4'9") Elf, Lawful Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)12 (+1) 12 (+1)16 (+3)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Norûk Weld, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath his clothing is a huge mess of scar tissue. His black hair is kept up in a ponytail inside a feathered hat. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted martial powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels that his past leaves him morally obligated to help

Ideals: Joker, Gifted, Fighting. Bonds: Poor, Slave. Occupation: Body Guard

Voice: Australian accent

Attributes [hide]

Norûk Weld, Male Half-Orc Bard 3
Medium (6'7") Half-Orc, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 15 (+2)7 (-2)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 gp. 1 Crowbar. 1 Silk rope. 1 Magnifying glass.


Social Check DCs


Gilbert Gracey, Male Human [Permalink]

Personal [hide]

Description: A 5'2" eastern man, he wears a tight fitting black shirt and pants. He keeps his long brown hair kept up in a rat tail. His blue eyes have a joyful gleam in them most of the time.

Personality: His tongue was cut out and he uses sign language. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Flaws: Disease, Insane, PTSD. Bonds: Criminal record, Poor. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Gilbert Gracey, Male Human Commoner 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 15 (+2)17 (+3)
Skills Deception +6, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 700 gp. 1 Half-Plate.


Social Check DCs


Nithther Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears clothing that is held on in multiple layers but all of it is in poor condition. His long blue crest is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Antagonistic. Bonds: Poor, Attractive, Mentor, Slave. Occupation: Slave Trader

Voice: Soft and melodious

Attributes [hide]

Nithther Xephyrbahnor, Male Dragonborn Barbarian 3
Medium (6'6") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 42 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 16 (+3)16 (+3) 13 (+1)13 (+1)
Skills Athletics +6, Deception +3
Senses Passive Perception 11
Languages Common, Aquan, Undercommon, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1800 sp.


Social Check DCs

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