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NPC Generator

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Advanced [show]


Warryn Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He wears dull yellow sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His hair is white and curly. His green unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Warryn took refuge in the ruined castle and found the beat up sai and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants his loneliness to end; and he's looking for his big break

Ideals: Joker. Flaws: Disease. Bonds: Has a crush, Adventurer, Nature. Occupation: Bookbinder

Voice: Speaks with lips pursed

Attributes [hide]

Warryn Boondiggles, Male Gnome Cleric 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)18 (+4) 13 (+1)9 (-1)
Skills History +6
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Infernal, Elven, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 17000 sp. 1 Hourglass. 1 Spyglass. 1 Small steel mirror. 1 Superior lock.


Social Check DCs


Serpent Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His whole body is exceptionally muscular. His fur is cut close to his head. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: From birth he was tutored by a cruel and relentless mentor. His mother was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Persistence. Flaws: Shy. Bonds: Immigrant, Family, Mentor. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Serpent Shoe, Male Tabaxi Cleric 1
Medium (5'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)16 (+3) 14 (+2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Goblin, Druidic, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 500 sp.


Social Check DCs


Fargrim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in a clean tan cloak covering his clean studded leather. He wears his hair in dreadlocks. His blue unseeing eyes seem to look past you.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Energy wise he seems alert and responsive.

History: The child of northern immigrants he idolized his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Professionalism. Flaws: Disease, Ugly. Bonds: Immigrant, Family. Occupation: Servant

Voice: Old thin voice

Attributes [hide]

Fargrim Bloodkith, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)16 (+3) 18 (+4)11 (+0)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Celestial, Ignan, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 900 sp. 1 Good lock.


Social Check DCs


Zedaar Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black crest is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: While he acts the brute, he is far gentler than he would appear. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Zedaar was born in the east. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Persistence. Flaws: Insomniac. Bonds: Family. Occupation: Gardener

Voice: pre-pubescent

Attributes [hide]

Zedaar Orexijandilin, Male Dragonborn Adept 7
Medium (6'7") Dragonborn, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 48 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 17 (+3)10 (+0) 13 (+1)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Jak Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. With bright blonde hair and a scraggly beard. He has gleaming, smiling violet eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also is a firm believer in the manly ideal.

History: He was born several months after his father was called into army service. Through the years after Jak was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Jak's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Ideals: Athletic, Philantrophist. Flaws: Impulsive, Antagonistic. Bonds: Military. Occupation: Beggar

Voice: Spits and sputters

Attributes [hide]

Jak Brightmoon, Male Halfling Druid 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)8 (-1) 10 (+0)14 (+2)
Skills History +2, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 800 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). 1 Holy water. 3 Thunderstones. 3 Thunderstones. 4 Acid flasks.


Social Check DCs

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