Ar-Karo Eastoft, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears dark leathers with embroidery. He is an epitome of beauty. His silver hair is drawn into a tight pony tail with a clover scrunchie. His violet eyes dart from person to person to random spaces in the air.
Personality: He is a Performer first and foremost. He believes firmly that knowledge should be universal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A powerful brothel owner made him what he is. A gifted student he started as a Priest, but he got bored and became a Performer. He has since lost track of the people in his past.
Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and his relatives are trying to arrange a marriage
Flaws: Hedonist. Bonds: Attractive, Job, Mentor, Family. Occupation: Performer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 64 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 90 pp. White opal (1600 gp). Coral (70 gp). Moonstone (60 gp).
Anverth Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is dressed in an above average manner. His white hair is slicked back into a classic pompadour. His eyes are likewise green. His teeth are white and perfect.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Bookbinder for the past few years.
Motivation: Wishes to resurrect an old love; and he seems to be bored by most things
Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Job, In love. Occupation: Bookbinder
Voice: German accent
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 10)
Armor Class 13
Hit Points 87 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 19 (+4) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 190 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anselm Gresham, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear black clothing when he does not wear armor. He is muscular with a powerful set of arms. His long white hair is drawn into a two foot long braid. His eyes are blue.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it; and to end his boredom
Flaws: Antagonistic, Mundane. Bonds: Immigrant, Rich. Occupation: Sailor
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 150 gp.
Erky Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a lot of dark rich colors, with gold accents. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.
Personality: He does not believe in betrayal or weakness as things to be tolerated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of a Bricklayer, who enjoyed hunting, Erky was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants to get laid; and wants his loneliness to end
Ideals: Justice. Bonds: Attractive, Religious, Nature, Has a crush. Occupation: Priest
Voice: Voice breaks
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Morkral Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man prefers to wear grey clothing when he does not wear armor, and a wedding ring on his left hand. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny amethyst earrings on each ear.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He also is a firm believer in the manly ideal.
History: Morkral was born the youngest of three triplets. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting drow, the young Morkral began to lead the lost caravan. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants revenge against drow.
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: In love, Rich, Enemies, Family. Occupation: Courier
Voice: Raspy
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!