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NPC Generator

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Advanced [show]


Hamil Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses like a well dressed Bowyer does. His auburn hair is lengthy. His amber eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Hamil isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He then took over the family business and is one of the better Bowyer for hire.

Motivation: Money/treasure; and further expansion of business

Ideals: Impeccable. Bonds: Job, Adventurer, Rich. Occupation: Bowyer

Voice: American accent

Attributes [hide]

Hamil Elderberry, Male Halfling Monk 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)19 (+4) 13 (+1)15 (+2)
Skills History +7, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling, Orc, Undercommon, Draconic, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Kipper Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His skin is fair and his fingers are delicate and long. His chestnut hair is lengthy. His eyes are brown and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Kipper is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Kipper was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Beggar work with an outfit from a few towns over. Beggar work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.

Motivation: Regain custody of his daughter.

Ideals: Joker. Bonds: Family, Job, Adventurer. Occupation: Beggar

Voice: Complex vocabulary, royal

Attributes [hide]

Kipper Folkor, Male Gnome Commoner 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 10 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Auran, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Edge Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his rapier. His gray fur has been sun bleached extensively. His thin eyebrows rest above his beady green eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Criminal record. Occupation: Healer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Edge Moon, Male Tabaxi Sorcerer 17
Medium (6'3") Tabaxi, Chaotic Neutral (CR 17)
Armor Class 13
Hit Points 82 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)16 (+3) 13 (+1)14 (+2)
Skills History +9, Medicine +7
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Terran
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day176666666

Possessions: 8000 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp). Gold and topaz bottle stopper cork (1200 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). An abacus with copper, silver and gold markers (100 gp). Large well-done wool tapestry (400 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). Jeweled electrum ring (2000 gp). Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Simon Elton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. His red hair is cut short. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Simon was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Bookbinder and was forced into it by his family; and an old rival family wants him found

Ideals: Joker, Fighting. Bonds: Attractive, Adventurer, Family. Occupation: Bookbinder

Voice: Cold and demanding tone

Attributes [hide]

Simon Elton, Male Human Monk 7
Medium (5'3") Human, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)13 (+1) 15 (+2)16 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 900 gp. Black opal (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dondon Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: A 2'11" eastern man, he wears many layers of old clothing at all times. His white hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He is a hateful person. He taunts others and blames them for his problems. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Dondon was born the youngest of three triplets. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has since lost track of the people in his past.

Motivation: To reunite with his absent father; and wants to raise his children well

Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Actor

Voice: Speaks through clenched teeth

Attributes [hide]

Dondon Wiseacre, Male Halfling Bard 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)10 (+0) 14 (+2)15 (+2)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 gp.


Social Check DCs

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