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NPC Generator

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Advanced [show]


Gardain Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a dagger on it. With a patchy black beard and wild black hair. He has gleaming, smiling gray eyes.

Personality: He has always had a great fascination with Dwarven culture. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his mother. While studying, he fell in love. They married and had a daughter. He moves from town to town, unable to find a place to settle.

Motivation: Dwarven compassion.

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Immigrant, In love. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Gardain Morigak, Male Dwarf Adept 12
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 82 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)15 (+2) 10 (+0)15 (+2)
Skills Insight +4, Performance +6
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Draconic
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 11000 sp. Jeweled electrum ring (5000 gp). A necklace of small pink pearls (6000 gp). Silver comb with moonstones (500 gp). Solid gold idol (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aelar Aloro, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fancy white suit. He wears his black hair up. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Server. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has decided he is irredeemable.

Ideals: Gifted. Flaws: Insane, PTSD. Bonds: Attractive, Job, Criminal record. Occupation: Server

Voice: Puts emphasis on the wrong words

Attributes [hide]

Aelar Aloro, Male Elf Aristocrat 1
Medium (5'4") Elf, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)11 (+0) 14 (+2)13 (+1)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 3000 cp. Sardonyx (50 gp).


Social Check DCs


Ratak Acton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His hair is white and curly. His thin eyebrows rest above his beady green eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with finding treasure.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted arcane powers by his dying brother.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Disciplined, Gifted, Logical. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Barber

Voice: Mumbles to self between sentences

Attributes [hide]

Ratak Acton, Male Half-Orc Bard 11
Medium (6'1") Half-Orc, Chaotic Good (CR 11)
Armor Class 12
Hit Points 51 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)10 (+0) 12 (+1)11 (+0)
Skills Acrobatics +6, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 2600 gp. Jasper (20 gp). Golden yellow topaz (400 gp). Star ruby (900 gp). Obsidian (11 gp). Malachite (11 gp). Aquamarine (400 gp). Black star sapphire (900 gp). Eye agate (11 gp). Rock crystal (20 gp).


Social Check DCs


Orryn Murnig, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a perfectly clean shirt and pair of pants. He has a small bristly mustache and wavy golden hair. He wears a mask on his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A true patriot, Orryn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Sold as a small child to a brothel owner, Orryn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Orryn reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his music dream.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Military, Mentor, Job. Occupation: Detective

Voice: Old Prospector

Attributes [hide]

Orryn Murnig, Male Gnome Adept 2
Small (3'8") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 10000 cp.


Social Check DCs


Kelter Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears bulky brown painted plate armor. His blonde hair is matted, messy, and big. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has always had a great fascination with Halfling culture. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to loving parents in a slum to the north. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Marshal and was forced into it by his family; and halfling compassion

Flaws: Ugly, Addict, Racist. Bonds: Family, Poor. Occupation: Marshal

Voice: Squeaky

Attributes [hide]

Kelter Warmwater, Male Halfling Commoner 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 20 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)14 (+2) 15 (+2)17 (+3)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Elven, Terran
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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