Thamuz Creed, Male Tiefling [Permalink]
Personal [hide]
Description: He wears professional attire. He has done his best to style his red hair to look like a famous performer. His silver eyes lackadaisically let the world flow into them.
Personality: He is almost excessively polite to everyone, even when angry. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised in a white middle class family as the only child. Thamuz was born on a far southern forest where he grew up under the tutelage of his mother, an expert Actor. He moves from town to town, unable to find a place to settle.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Flaws: Shy, Fearful, Mundane. Bonds: Attractive, Immigrant. Occupation: Actor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'9") Tiefling, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 24 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.
Alberich Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'1" has a big stupid grin on his face most of the time. He has a large green mantle and cape that has been intricately interwoven into his red robe. His blonde hair is still thick. This hazel eyed northerner is not easily forgotten.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the north to a Server, Alberich learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He's also a talented Laborer, but doesn't like to broadcast it.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Flaws: Shy, Ugly. Bonds: Enemies, Job, Adventurer. Occupation: Server
Voice: Speaks with a cold
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 108 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 19 (+4) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 400 pp. Brass mug with jade inlays (400 gp). Old masterpiece painting (1900 gp). Silver comb with moonstones (100 gp). Gold and topaz bottle stopper cork (1400 gp). Large well-done wool tapestry (400 gp).
Zog Addington, Male Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'6" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has done his best to style his brown hair to look like a famous performer. He wears a mask on his face.
Personality: He is extraordinarily eccentric. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in a small island village. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Flaws: Insane, Fearful. Bonds: Attractive, Nature, Job. Occupation: Armorer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 6)
Armor Class 12
Hit Points 22 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp.
Halimath Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man dresses in collared shirts and wears a proper scarf over his head. His hair, while still mostly chestnut, has prominent grey streaks. He wears an eyepatch.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also is a firm believer in the manly ideal.
History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant. Occupation: Marshal
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: Just what you see.
Three Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'11" and muscular, this western man wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his orange fur in a flapper bob. He has a tattooed face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.
History: His parents moved while he was still in utero so he is the first generation to be born here. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.
Motivation: To be a Ruler again; and he is unsatisfied with his job
Ideals: Athletic, Pacifist. Bonds: Job, Immigrant, Nature. Occupation: Architect
Voice: Irish accent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 9)
Armor Class 12
Hit Points 68 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 18 (+4) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Halfling, Abyssal, Goblin
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
Possessions: 13000 sp. Aquamarine (500 gp). Red spinel (130 gp). Obsidian (13 gp). Azurite (13 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
