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Advanced [show]


Alberich Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. He carries with him a set of monstrous two handed axes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has wavy white hair. His face is covered beneath a completely black helmet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He can't help but pocket interesting objects he comes across

History: Born to a pair of adventurers, Alberich grew up listening to his father's many stories. His father was a soldier and died while he was still young. Alberich was left his father's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Passionate. Bonds: Criminal record, Adventurer, Military. Occupation: Ruler

Voice: Tuts and clicks tongue

Attributes [hide]

Alberich Gorunn, Male Dwarf Fighter 6
Medium (4'2") Dwarf, True Neutral (CR 6)
Armor Class 12
Hit Points 69 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)10 (+0) 16 (+3)10 (+0)
Skills Perception +6, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 50 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). An abacus with copper, silver and gold markers (110 gp).


Social Check DCs


Khrosh Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a robe, a symbol of the four houses of cards around his neck, and a whip on his belt. His hair is short and blonde. He has a tattooed face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with his god.

History: He was born several months after his father was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Fighting. Flaws: Ugly, Greedy. Bonds: Religious, Military. Occupation: Stableman

Voice: Scandinavian accent

Attributes [hide]

Khrosh Heiser, Male Half-Orc Druid 3
Medium (6'9") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)12 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1300 sp. Malachite (15 gp). Red garnet (110 gp).


Social Check DCs


Eiravel Withrethin, Male Elf [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear flannel. With a patchy golden beard and wild golden hair. He is baby faced.

Personality: Eccentric and domineering, Eiravel will drive conversation. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born on a small isolated farm. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Nature, Slave. Occupation: Merchant

Voice: Posh accent

Attributes [hide]

Eiravel Withrethin, Male Elf Bard 3
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)17 (+3) 11 (+0)14 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Aquan, Gnoll, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 2800 sp.


Social Check DCs


Alberich Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He does not wear sleeves and tends to eschew shirts when he can avoid it. Beneath his clothing is a huge mess of scar tissue. He sports a long white beard, and similarly colored long hair. His face is scarred and worn.

Personality: He is a Spy first and foremost. He believes firmly that knowledge should be universal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He is a Maurezhi in disguise. He was an apprentice working in his father's forge. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Ugly. Bonds: Slave, Job, Adventurer. Occupation: Spy

Voice: Voice breaks

Attributes [hide]

Alberich Trueblood, Male Dwarf Adept 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 11 (+0)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Oblar Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears dull grey sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His red hair is cut short with large spiked bangs in the front. His eyes are gray and beady.

Personality: His tongue was cut out and he uses sign language. He believes the world needs to unite to get rid of brigands once and for all.

History: The child of a Masseuse, who enjoyed hunting, Oblar was taken on many hunting expeditions. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Revenge; and he wants revenge against brigands

Flaws: Ugly, Disease. Bonds: Poor, Enemies, Nature. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Oblar Greenleaf, Male Halfling Sorcerer 2
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)14 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Terran, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs

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