Fragrant Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear black pants and tee shirts. His orange fur has been sun bleached extensively. His copper eyes have a joyful gleam in them most of the time.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is frequently practicing swordplay.
History: Born to a pair of adventurers, Fragrant grew up listening to his mother's many stories. He was taken as a slave by a traveling circus and forced to perform Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants his loneliness to end; and he wants to get laid
Ideals: Artistic. Bonds: Military, Adventurer, Slave, Has a crush. Occupation: Spice Merchant
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Tabaxi, True Neutral (CR 6)
Armor Class 14
Hit Points 33 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 500 gp. Moonstone (40 gp). Tiger eye turquoise (11 gp). Silver pearl (130 gp).
Dean Soames, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he likes to wear ponchos typically of a light yellow in addition to tight pants. His hair is cut close to his head. He wears large thick round spectacles.
Personality: He is very quiet and rarely speaks above a whisper. He receives visions of the future at random moments
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Sellsword like his father before him.
Motivation: To reunite with his old friends; and to be a mason again
Ideals: Gifted. Flaws: Shy, Ugly. Bonds: Job, Adventurer. Occupation: Sellsword
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 30 pp.
Silvo Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears professional attire. His hair is auburn and very short. This violet eyed westerner is not easily forgotten.
Personality: He dislikes all the random violence that takes place in the west. He misses his home and complains about the freezing weather, even in summer.
History: A powerful wizard made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Ideals: Pacifist. Bonds: Attractive, Immigrant, Mentor, Adventurer. Occupation: Glassblower
Voice: Dark and ominous
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 160 gp. Large well-done wool tapestry (300 gp).
Bucklal Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears professional attire. He keeps his long blonde hair kept up in a rat tail. His fierce blue eyes like to dwell on things.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: When he was but 7 years old his parents immigrated from the south. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety; and to prove his worth to the world
Ideals: Athletic, Joker. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Assassin
Voice: Irish accent
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 12)
Armor Class 14
Hit Points 65 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
Possessions: Chalcedony (50 gp). Azurite (8 gp). Onyx (50 gp). Silver pearl (120 gp). Pink pearl (120 gp). Banded agate (8 gp). Azurite (8 gp). Golden yellow topaz (1100 gp). Aquamarine (1100 gp). Amber (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zephan Light, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear flannel. He has black hair. His black eyes dart from person to person.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Animals are drawn to him, and he is able to talk to them.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. After coming to the age of reason, Zephan took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.
Motivation: A deep hatred of gnolls; and his religion dominates his actions
Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Merchant
Voice: American accent
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 63 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 20 (+5) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Auran, Undercommon, Celestial, Draconic
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!
