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NPC Generator

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Advanced [show]


Odo Digby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in earthy colors with a tan and black handkerchief worn on his left side. He keeps his black hair in a flapper bob. He has a dull look in his amber eyes.

Personality: He dislikes all the random violence that takes place in the north. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of a Spice Merchant, who enjoyed hunting, Odo was taken on many hunting expeditions. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion

Ideals: Pacifist, Fighting. Bonds: Nature, Rich, Family. Occupation: Bather

Voice: Uses lots of figures of speech

Attributes [hide]

Odo Digby, Male Human Expert 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)11 (+0) 11 (+0)14 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp. Deep green spinel (60 gp).


Social Check DCs


Gomory Paxton, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a lot of dark rich colors, with gold accents. His long white hair reaches down to his waist. His brown eyes have a joyful gleam in them most of the time.

Personality: This man loves poetry and to teach people poetry more than just about anything. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a Bowyer, his father struggled to pay the bills. His parents enrolled him in a Expert school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying sister.

Motivation: He seems to be bored by most things.

Ideals: Artistic, Gifted. Bonds: Attractive, Poor, Slave. Occupation: Stableman

Voice: Low rumbling, strings words together

Attributes [hide]

Gomory Paxton, Male Half-Elf Expert 1
Medium (5'5") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Smoking Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white fur is lengthy and is close to two feet long. His eyes are likewise blue. His teeth are white and perfect.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a necromancer, Smoking was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Smoking was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Smoking's mother didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and he's repulsed by the pc

Ideals: Entrepeneur, Justice. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Sailor

Voice: Farmer accent

Attributes [hide]

Smoking Hummingbird, Male Tabaxi Warlock 2
Medium (5'9") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)11 (+0) 15 (+2)15 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 400 gp.


Social Check DCs


Zepar Charm, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a fancy pastel suit. He has wavy blue hair. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Masseuse arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Zepar took refuge in the ruined castle and found the beat up dagger and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Athletic. Flaws: Addict, Hedonist. Bonds: Attractive, Rich, Nature. Occupation: Masseuse

Voice: Stutters

Attributes [hide]

Zepar Charm, Male Tiefling Warlock 8
Medium (6'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 61 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 14 (+2)17 (+3)
Skills Athletics +5, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 1100 gp.


Social Check DCs


Rael Selevarun, Male Elf [Permalink]

Personal [hide]

Description: A 5'3" western man, he wears dark leathers with embroidery. He wears a small hat to cover his moderate length golden hair. He has several tiny amethyst earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: When he was but 8 years old his parents immigrated from the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Optimist. Flaws: Insane. Bonds: Rich, Criminal record, Immigrant. Occupation: Architect

Voice: Speaks with a cold

Attributes [hide]

Rael Selevarun, Male Elf Commoner 13
Medium (5'3") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 44 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)17 (+3) 11 (+0)11 (+0)
Skills Acrobatics +7, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Gnome, Giant
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +4

Possessions: 1000 gp. A delicate brass dragon egg (20 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Old masterpiece painting (900 gp). Embroidered and bejeweled glove (2000 gp).


Social Check DCs

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