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NPC Generator

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Advanced [show]


Flak York, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a wide-brimmed hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and regain custody of his daughter

Ideals: Persistence. Bonds: Religious, Rich, Adventurer, Family. Occupation: Painter

Voice: Jittery and nervous

Attributes [hide]

Flak York, Male Half-Orc Commoner 7
Medium (5'8") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Nalral Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a white vest and prefers black and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a hunchback. His white hair is long and unkept. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Knight

Voice: Australian accent

Attributes [hide]

Nalral Strongheart, Male Dwarf Bard 12
Medium (4'0") Dwarf, Neutral Evil (CR 12)
Armor Class 9
Hit Points 85 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 19 (+4)16 (+3) 12 (+1)11 (+0)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Celestial, Abyssal
Attacks Melee +8 / 3d10+4, Ranged +3 / 3d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333200

Possessions: Zircon (60 gp). Peridot (60 gp). Chalcedony (60 gp). Aquamarine (700 gp). Jade (110 gp). Iolite (60 gp). Jade (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Mancilla, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a blue and black robe with the hood down. He wears a colorful flower in his blonde hair. His eyes are gray.

Personality: He likes to make people angry or surprised. He does not believe in violence as a means to an end. He is a dedicated Actor but believes his peers are too gung-ho.

History: He was born to a criminal king-pin and mafia family Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Athletic, Pacifist. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Actor

Voice: Russian accent

Attributes [hide]

Gerald Mancilla, Male Half-Elf Cleric 14
Medium (5'9") Half-Elf, True Neutral (CR 14)
Armor Class 11
Hit Points 103 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)18 (+4) 8 (-1)13 (+1)
Skills Acrobatics +6, Athletics +8
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Goblin, Draconic, Ignan
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 3000 gp. Golden yellow topaz (800 gp). Moonstone (30 gp). Deep green spinel (160 gp). Coral (160 gp). Rhodochrosite (12 gp). Amber (160 gp). Star ruby (500 gp). Onyx (30 gp). Moonstone (30 gp). Alexandrite (800 gp). Carnelian (30 gp). Obsidian (12 gp). White opal (500 gp).


Social Check DCs


Jabbie Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a large pastel jacket. His tied-back hair is auburn. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He dislikes all the random violence that takes place in the north. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Jabbie took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants his loneliness to end; and sabotage a competitor

Ideals: Pacifist, Gifted. Flaws: Ugly, Fearful. Bonds: Job, Has a crush. Occupation: Healer

Voice: Whispers

Attributes [hide]

Jabbie Bafflestone, Male Gnome Paladin 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)10 (+0) 13 (+1)8 (-1)
Skills Performance +1, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 22000 sp.


Social Check DCs


Cockaby Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'7" and wears tight fighting clothing, which leaves very little to the imagination. His right hand appears badly burned and disfigured. His hair is short and brown. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born at the edge of vast forest. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Optimist. Bonds: Adventurer, Nature. Occupation: Blacksmith

Voice: Russian accent

Attributes [hide]

Cockaby Fiddlefen, Male Gnome Fighter 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 46 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 14 (+2)13 (+1) 16 (+3)13 (+1)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Red garnet (50 gp). Freshwater pearl (15 gp).


Social Check DCs

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