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NPC Generator

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Advanced [show]


Osco Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He is bristling with hidden weapons, mostly halberds and warhammers. His red hair is long and unkept. His gray eyes lackadaisically let the world flow into them.

Personality: He has always had a great fascination with Halfling culture. He is obsessed with finding treasure.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: A strong sense of loyalty to Halfling people.

Flaws: Ugly, Racist, Disease. Bonds: Criminal record, Adventurer. Occupation: Animal Trainer

Voice: Italian accent

Attributes [hide]

Osco Smoothhands, Male Halfling Rogue 5
Small (3'2") Halfling, Chaotic Evil (CR 5)
Armor Class 15
Hit Points 36 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 17 (+3)14 (+2) 11 (+0)12 (+1)
Skills Stealth +7, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 1000 sp. Chrysoprase (70 gp). Zircon (70 gp).


Social Check DCs


Zaffrab Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He sports tan clothing, slightly heavier than average wear. He has done his best to style his silver hair to look like a famous performer. His eyes are hazel and catlike.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Zaffrab took refuge in the large cave and found the beat up crossbow and armor he uses now. He tends to his Mayor job now, and dutifully fulfills any obligations he has.

Motivation: To clean up the streets; and he'd like to take his coworkers down a peg

Flaws: Cynical. Bonds: Adventurer, Nature, Job, Guardian. Occupation: Mayor

Voice: Spits words with contempt

Attributes [hide]

Zaffrab Ironhide, Male Gnome Wizard 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)12 (+1) 12 (+1)17 (+3)
Skills Insight +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 500 gp.


Social Check DCs


Serpent In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, wearing red shirts, loose pants, and blazers most of the time. His gray fur has been sun bleached extensively. He has gleaming, smiling blue eyes.

Personality: This man loves painting and to teach people painting more than just about anything. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tanner arts, while his mother instructed him in etiquette, music and courtly manner. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: His religion dominates his actions.

Ideals: Artistic. Bonds: Attractive, Religious, Rich. Occupation: Tanner

Voice: Booming voice

Attributes [hide]

Serpent In Shadow, Male Tabaxi Commoner 6
Medium (5'7") Tabaxi, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 17 (+3)14 (+2) 15 (+2)9 (-1)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Druidic, Elven
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5

Possessions: 4000 sp. Coral (70 gp). Red spinel (70 gp). Moss agate (8 gp). Moonstone (80 gp). 1 Minor magic item.


Social Check DCs


Aerdeth Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. He wears a mask on his face.

Personality: He is fixated on the number 19. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Aerdeth is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Mayor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and wants to raise his children well

Ideals: Athletic. Flaws: Insane, Addict. Bonds: Rich, Family, Criminal record. Occupation: Mayor

Voice: Uses lots of figures of speech

Attributes [hide]

Aerdeth Rothenel, Male Half-Elf Monk 3
Medium (5'1") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Brass mug with jade inlays (200 gp). 1 Masterwork Common Melee.


Social Check DCs


Beloril Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is muscular with a powerful set of arms. He has a long brown beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He can speak with the recently deceased. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barrister arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Beloril took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: He has decided he is irredeemable.

Ideals: Gifted. Flaws: Insane. Bonds: Criminal record, Rich. Occupation: Barrister

Voice: Raspy

Attributes [hide]

Beloril Holderhek, Male Dwarf Fighter 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 14 (+2)8 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Sylvan, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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