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NPC Generator

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Advanced [show]


Ernest Reid, Male Human [Permalink]

Personal [hide]

Description: A 5'11" western man, he is wearing the road beaten gear of a warrior. His top hat is riddled with cuts and holes. His eyes are brown and he is always smoking a pipe.

Personality: He is a hateful person. He taunts others and blames them for his problems. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the west to a Laborer, Ernest learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered west to less war torn lands. He struck the Laborer job and began his own company from there.

Motivation: Regain custody of his daughter; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic, PTSD. Bonds: Job, Family. Occupation: Laborer

Voice: Scottish accent

Attributes [hide]

Ernest Reid, Male Human Ranger 2
Medium (5'11") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 9 (-1)13 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 370 gp. Chrysoberyl (40 gp).


Social Check DCs


Cloak Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His gray fur is long and unkept. His eyes, though not visible through his cowl, are yellow.

Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Mercenary, but he was a colossal failure. He became a Architect soon after.

Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Ugly, Disease, Fearful. Bonds: Religious, Job. Occupation: Architect

Voice: Eastern European accent

Attributes [hide]

Cloak Of Claws, Male Tabaxi Paladin 10
Medium (6'0") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 79 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 15 (+2)15 (+2) 16 (+3)11 (+0)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Celestial, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 1200 gp.


Social Check DCs


Gomory Harrington, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown broad hat and brown clothes. His black hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Flattery will make him almost putty in your hands.

History: Gomory lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down; and doesn't want to be a cartwright and was forced into it by his family

Flaws: Selfish, Mundane. Bonds: Attractive, Family, Immigrant. Occupation: Cartwright

Voice: Shortens vowels

Attributes [hide]

Gomory Harrington, Male Human Ranger 11
Medium (5'6") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 81 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)14 (+2) 13 (+1)14 (+2)
Skills Performance +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 2600 gp. Sardonyx (60 gp). Jet (60 gp). Golden yellow topaz (1200 gp). Lapis lazuli (16 gp). 1 Minor magic item.


Social Check DCs


Travok Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'5" when asserting himself. His long brown hair is drawn into a two foot long braid. He has gleaming, smiling hazel eyes.

Personality: He is calm most of the time but flees social interaction. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Spice Merchant job and began his own company from there.

Motivation: To get a good night's sleep; and expand his business

Flaws: Shy, Insomniac. Bonds: Has a crush, Slave, Job. Occupation: Spice Merchant

Voice: Farmer accent

Attributes [hide]

Travok Trueblood, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Athletics +4, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 9000 cp. 1 Masterwork Artisan’s tools.


Social Check DCs


Drifting Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears many layers of old clothing at all times. His gray fur is matted, messy, and big. He has a dull look in his copper eyes.

Personality: Drifting is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He plays an instrument quite well.

History: From birth he was tutored by a cruel and relentless mentor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has never given up on his music dream.

Motivation: He is unsatisfied with his job; and to unite with his sister

Ideals: Extrovert, Artistic. Flaws: Ugly, PTSD. Bonds: Poor, Mentor. Occupation: Mortician

Voice: Spanish accent

Attributes [hide]

Drifting Wind, Male Tabaxi Fighter 1
Medium (5'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 120 gp. 1 Banded mail.


Social Check DCs

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