Shifting Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he typically wears blue cloth garments or leather armor. He wears a wide-brimmed hat to cover his moderate length black fur. His ears are large.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also hits on women, regardless of circumstances.
History: Shifting was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his sister before him, after school he went straight into learning to become a Herbalist. He's also a talented Dyer, but doesn't like to broadcast it.
Motivation: Wants his loneliness to end; and he's in love
Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Poor, Job. Occupation: Herbalist
Voice: Uses sign language
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 45 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Druidic
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1400 gp. Smoky quartz (30 gp). Golden yellow topaz (500 gp). Citrine (30 gp). Onyx (30 gp). Silver pearl (100 gp). Rhodochrosite (10 gp). Star ruby (500 gp). Black pearl (500 gp). 1 Minor magic item. 1 Minor magic item.
Horza Barlow, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'7". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a halberd. He sports a long red beard, and similarly colored long hair. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great joy in being the best Seamstress in town.
History: The child of a Doctor, who enjoyed hunting, Horza was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Horza took refuge in the large cave and found the beat up halberd and armor he uses now. He has dedicated himself to building a better village for his children.
Motivation: Expand his business; and he loathes his own lifestyle
Flaws: Depressed. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Seamstress
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 9)
Armor Class 12
Hit Points 30 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Aquan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +5
Possessions: 600 gp.
Oriax Pride, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, white cloak. His long brown hair is drawn into a two foot long braid. He has several tiny topaz earrings on each ear.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to illithids.
Motivation: He's in love; and to settle down with his crush
Ideals: Justice. Bonds: Rich, Criminal record, Enemies, Has a crush. Occupation: Apothecary
Voice: Whispers
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 63 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 180 pp. Cloth of gold vestments (150 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp).
Orryn Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear tan clothing when he does not wear armor. He has a long black beard with little hanging trinkets. He has violet eyes and a tan hat with a green feather.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born several months after his father was called into army service. His father was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Enemies, Military. Occupation: Cook
Voice: Shortens vowels
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 3)
Armor Class 15
Hit Points 20 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 17 (+3) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. White pearl (40 gp). Chalcedony (70 gp). Chrysoprase (70 gp).
River In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses like a well dressed Detective does. He keeps his long cinnamon fur kept up in a rat tail. He wears an eyepatch.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Flattery will make him almost putty in your hands.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. He became a Detective soon after.
Motivation: Wants to open a new tavern; and balancing his hectic life and new detective responsibilities is difficult
Ideals: Artistic. Flaws: Ugly, Shy, Selfish. Bonds: Job. Occupation: Detective
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 3)
Armor Class 14
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 14 (+2) | 15 (+2) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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