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NPC Generator

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Advanced [show]


Fulbar Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has a very tight haircut. His amber eyes lackadaisically let the world flow into them.

Personality: He acts crazy and hedonistic. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a criminal king-pin and mafia family After coming to the age of reason, Fulbar took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day; and he seems to be bored by most things

Ideals: Gifted. Flaws: Hedonist, Mundane. Bonds: Criminal record. Occupation: Bowyer

Voice: Whispers

Attributes [hide]

Fulbar Goodbarrel, Male Halfling Fighter 6
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 18 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)11 (+0) 17 (+3)15 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Morthos Dread, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has a slight overbite and is overall scrawny. His hair, while still mostly red, has prominent grey streaks. He is baby faced.

Personality: He is overprotective of those who hire his services. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in the west his family was never financially stable. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He now spends his time doing works of charity.

Motivation: To be a Stableman again; and to clean up the streets

Ideals: Philantrophist. Flaws: Insane. Bonds: Guardian, Criminal record, Poor, Job. Occupation: Shepherd

Voice: growls and snarls, animalistic

Attributes [hide]

Morthos Dread, Male Tiefling Paladin 6
Medium (6'6") Tiefling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 9 (-1)15 (+2)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Mindartis Tealeaf, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears brown cloth garments or leather armor. He has a brown handlebar mustache and slicked back brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Optimist. Flaws: Ugly, Disease, Insomniac. Bonds: Rich. Occupation: Shepherd

Voice: Smooth and feminine

Attributes [hide]

Mindartis Tealeaf, Male Half-Elf Adept 11
Medium (5'0") Half-Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 31 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)10 (+0) 17 (+3)13 (+1)
Skills Insight +7, Intimidation +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 260 pp. Solid gold idol (900 gp). Gold music box (2000 gp). Gold and topaz bottle stopper cork (1200 gp). Sapphire pendant on gold chain (800 gp). A necklace of small pink pearls (6000 gp).


Social Check DCs


Gennal Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers yellow and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He keeps his brown hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is frequently practicing swordplay.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Flaws: Ugly, Secretive, Disease. Bonds: Military, Rich. Occupation: Crown-heir

Voice: Nasally tone

Attributes [hide]

Gennal Dalanthan, Male Elf Druid 7
Medium (5'2") Elf, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 18 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)11 (+0) 12 (+1)13 (+1)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1100 gp. Star rose quartz (20 gp). Violet garnet (900 gp). Black star sapphire (400 gp).


Social Check DCs


Gimgen Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple violet line shooting up and back down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. His head has been shaved. His gray eyes lackadaisically let the world flow into them.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family Gimgen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gimgen decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Ugly, Terse. Bonds: Criminal record. Occupation: Armorer

Voice: Irish accent

Attributes [hide]

Gimgen Dankil, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)11 (+0) 16 (+3)8 (-1)
Skills Performance +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 200 gp.


Social Check DCs

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