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NPC Generator

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Advanced [show]


Bulzo Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he usually wears his pastel robe and has his bastard sword always slung over his shoulder. His red hair has been sun bleached extensively. His fierce violet eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bulzo took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: Many goblins want him driven away; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Military, Nature, Rich, Enemies. Occupation: Server

Voice: High pitched and raspy

Attributes [hide]

Bulzo Appleblossom, Male Halfling Barbarian 16
Small (3'1") Halfling, True Neutral (CR 16)
Armor Class 12
Hit Points 115 (16d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 10 (+0)14 (+2)
Skills Acrobatics +6, Nature +7
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Infernal
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +7

Possessions: 1200 pp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Black velvet mask with numerous citrines (180 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Large well-done wool tapestry (600 gp). Solid gold idol (700 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver comb with moonstones (300 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Gold dragon comb with red garnet eye (1300 gp). Jeweled electrum ring (3000 gp). A delicate brass dragon egg (30 gp). Jeweled gold crown (3000 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Andram Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears blue cloth garments or leather armor. He has styled his black hair well, parting it to the right. He wears large thick round spectacles.

Personality: He loves telling others what to do and how they should feel about things. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Andram was raised in a hard working conservative environment. Cursed with vampirism at a very young age, Andram has worked very hard to control his curse. During his travels, Andram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Andram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Andram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and his spouse's relatives view him with great suspicion

Ideals: Opinionated. Flaws: Disease. Bonds: Adventurer, Job, Family. Occupation: Laborer

Voice: Squeaky

Attributes [hide]

Andram Sanctuary, Male Tiefling Cleric 5
Medium (6'6") Tiefling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 14 (+2)10 (+0) 12 (+1)17 (+3)
Skills Intimidation +6, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 200 gp.


Social Check DCs


Oloric Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears bulky blue painted plate armor. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Performer arts, while his mother instructed him in etiquette, music and courtly manner. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Flaws: Depressed, Hedonist. Bonds: Rich, Family, Military. Occupation: Performer

Voice: Speaks with a cold

Attributes [hide]

Oloric Durthane, Male Dwarf Rogue 7
Medium (4'4") Dwarf, Neutral Good (CR 7)
Armor Class 12
Hit Points 42 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)15 (+2) 13 (+1)14 (+2)
Skills Nature +5, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Embroidered and bejeweled glove (1000 gp). Jeweled anklet (1000 gp).


Social Check DCs


River In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. His white fur is lengthy and is close to two feet long. His thin eyebrows rest above his beady green eyes.

Personality: He dislikes all the random violence that takes place in the west. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a pair of adventurers, River grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He is searching for what he claims is his rightful reward.

Motivation: Regain custody of his son; and to reunite with his old friends

Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Cook

Voice: Can't modulate volume

Attributes [hide]

River In the Wind, Male Tabaxi Wizard 7
Medium (5'5") Tabaxi, Chaotic Good (CR 7)
Armor Class 13
Hit Points 41 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)13 (+1) 17 (+3)14 (+2)
Skills Nature +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 3000 sp.


Social Check DCs


Kildrak Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: This man has a large black mantle and cape that has been intricately interwoven into his grey robe, and sports empty pouches on his belt. His white hair is knotted and matted. He has brown eyes and a black hat with a grey feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in the south his family was never financially stable. His father took him hunting and taught him how to get in the mind of other creatures. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker, Justice. Bonds: Criminal record, Poor, Nature. Occupation: Beggar

Voice: Speaks like tongue is numb

Attributes [hide]

Kildrak Lutgehr, Male Dwarf Adept 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)9 (-1) 16 (+3)12 (+1)
Skills Acrobatics +2, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 270 gp.


Social Check DCs

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