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Advanced [show]


Salasar Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a pastel costume with the symbols of strength on his torso. His bronze crest is lengthy and is close to two feet long. His red eyes are passionate and lively.

Personality: He will rave to anyone who will listen. He believes the world needs to unite to get rid of illithids once and for all.

History: Salasar was raised in a hard working conservative environment. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has dedicated himself to building a better world.

Motivation: He has money and likes to spend it; and meet up once more with his childhood friend

Flaws: Insane. Bonds: Enemies, Job, Adventurer, Rich. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Salasar Wystongjiir, Male Dragonborn Aristocrat 11
Medium (6'5") Dragonborn, Chaotic Good (CR 11)
Armor Class 12
Hit Points 65 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)14 (+2) 12 (+1)16 (+3)
Skills Acrobatics +6, Religion +6
Senses Passive Perception 11
Languages Common, Celestial, Terran
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +6

Possessions: 1100 gp.


Social Check DCs


Raam Reverence, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is short and blue. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 9 years.

Motivation: Sabotage a competitor.

Flaws: Secretive. Bonds: Attractive, Job, Poor. Occupation: Cook

Voice: Hard of hearing, loud

Attributes [hide]

Raam Reverence, Male Tiefling Barbarian 8
Medium (6'7") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 86 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)15 (+2) 13 (+1)20 (+5)
Skills Medicine +4, Performance +8
Senses Passive Perception 11
Languages Common, Gnoll, Infernal
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: Silver comb with moonstones (200 gp). A small bag of saffron. (40 gp). 1 Minor magic item.


Social Check DCs


Hamil Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is well dressed, but even with his fine clothing he looks run-down. His hair is cut close to his head. His thin eyebrows rest above his beady brown eyes.

Personality: Abrasive and pushy, he has a hard time making friends. The war was a terrible time for him, and Hamil does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Insane, Depressed. Bonds: Military. Occupation: Brewer

Voice: Speaks with a cold

Attributes [hide]

Hamil Glenfellow, Male Halfling Aristocrat 2
Small (3'3") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 14 (+2)18 (+4)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Whurbin Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his blonde hair up in a very large beehive style do. His eyes are green and he is always smoking a pipe.

Personality: He snorts whenever he laughs or is feeling confident. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: Whurbin was born the youngest of three triplets. His childhood dream was to be a Gardener, but he was a colossal failure. He now owns his own business.

Motivation: A deep hatred of illithids; and he is unsatisfied with his job

Ideals: Persistence. Bonds: Attractive, Family, Job, Enemies. Occupation: Navigator

Voice: Prounounces S like Z

Attributes [hide]

Whurbin Graybeard, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)14 (+2) 11 (+0)11 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 2000 cp.


Social Check DCs


John Drover, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak. He carries with him a set of shields on his belt, each one with a topaz on the hilt. His deerstalker hat is riddled with cuts and holes. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of a Healer, who enjoyed hunting, John was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Criminal record, Rich, Nature. Occupation: Mayor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

John Drover, Male Half-Elf Warlock 14
Medium (5'7") Half-Elf, Neutral Evil (CR 14)
Armor Class 12
Hit Points 96 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)16 (+3) 11 (+0)12 (+1)
Skills Persuasion +6
Senses Passive Perception 10
Languages Common, Elven, Goblin, Undercommon, Terran
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164333331

Possessions: 4000 gp. Golden circlet with four aquamarines (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Cloth of gold vestments (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Black velvet mask with numerous citrines (70 gp). Large well-done wool tapestry (200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). An abacus with copper, silver and gold markers (70 gp). Fire opal pendant on a fine gold chain (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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