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Advanced [show]


Borun Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This southern man wears a grey shirt with thin blue vertical stripes and red pants. His clothes are grease stained in places. His hair is auburn and curly. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to loving parents in a slum to the south. As a young adult he joined a group advocating for an improvement in Halfling conditions. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Halfling people; and halfling compassion

Ideals: Philantrophist. Flaws: Shy, Racist. Bonds: Poor, Immigrant. Occupation: Carter

Voice: Stutters

Attributes [hide]

Borun Whispermouse, Male Halfling Sorcerer 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)12 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 400 sp.


Social Check DCs


Fulbar Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many pastel ritualistic tattoos. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: He will rave to anyone who will listen. He is obsessed with finding treasure.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his 17th year, his parents were killed by a gnolls raid, leaving Fulbar alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Fighting. Flaws: Insane. Bonds: Adventurer, Religious, Enemies. Occupation: Miller

Voice: French accent

Attributes [hide]

Fulbar Tallfellow, Male Halfling Cleric 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)16 (+3) 18 (+4)11 (+0)
Skills Animal Handling +7, Athletics +4
Senses Passive Perception 14
Languages Common, Halfling, Giant, Infernal, Draconic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15533200000

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrik Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. His tied-back hair is chestnut. His eyes, though not visible through his cowl, are brown.

Personality: His tongue was cut out and he uses sign language. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stableman arts, while his father instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better trade route.

Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Disease, Insane. Bonds: Attractive, Rich, Adventurer. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Adrik Trollbleeder, Male Dwarf Wizard 8
Medium (3'11") Dwarf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 47 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 10 (+0)12 (+1)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 1400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Adran Goltorah, Male Half-Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and carries scythes. His silver hair is drawn into a tight pony tail with a skull scrunchie. His green eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with a lost civilization.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted arcane powers by his dying sister.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Performer

Voice: Aggressive tone

Attributes [hide]

Adran Goltorah, Male Half-Elf Rogue 3
Medium (5'1") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 10 (+0)9 (-1)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2300 sp.


Social Check DCs


Norkruuth Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man wears light armors faded through time and improper care. He has scarlet crest. His eyes are a pleasant red.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.

History: Norkruuth was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and sabotage a competitor

Ideals: Joker, Persistence. Bonds: Poor. Occupation: Sculptor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Norkruuth Caavylteradyn, Male Dragonborn Ranger 7
Medium (6'2") Dragonborn, Lawful Good (CR 7)
Armor Class 13
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)12 (+1) 12 (+1)16 (+3)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp. Aquamarine (1200 gp). Jet (60 gp). Golden pearl (60 gp). Black opal (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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