Hamil Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a blue vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his blue boots flare out at the collars. His moppish brown hair is in a traditional bowl cut. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to make almost anything out of random pieces of junk.
History: He was born in the west. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: Regain custody of his son; and he wants to meet his childhood hero
Ideals: Joker, Gifted. Bonds: Immigrant, Adventurer, Family. Occupation: Adventurer
Voice: Low range voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 84 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
Possessions: 2000 gp. Silver pearl (130 gp). Golden yellow topaz (1500 gp). Alexandrite (1500 gp). Aquamarine (1500 gp). Violet garnet (1500 gp). Moss agate (15 gp). Violet garnet (1500 gp). Sardonyx (30 gp). Citrine (30 gp). Peridot (30 gp). Azurite (15 gp). Freshwater pearl (15 gp). Jade (130 gp). Moss agate (15 gp). Violet garnet (1500 gp). 1 Minor magic item.
Percival Warwick, Male Human [Permalink]
Personal [hide]
Description: He wears just a white suit. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is brown, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving Flattery will make him almost putty in your hands.
History: He comes from a rich eastern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and he has money and likes to spend it
Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Rich, Adventurer. Occupation: Jeweler
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Sylvan, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
Possessions: 10 pp.
Thokk Shipley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a well pressed and immaculate suit (or dress). He has a small bristly mustache and wavy red hair. His eyes are hazel and he is always smoking a pipe.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Thokk was born in the east. At a young age he loved to build and create. He found a children's book about a Half-Orc Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants to meet his childhood hero; and he feels kind of lost in life
Ideals: Persistence, Artistic. Flaws: Depressed. Bonds: Adventurer. Occupation: Masseuse
Voice: American accent
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 25 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 4000 cp.
Aerdeth Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears dark leathers with embroidery and is in decent physical shape. He wears his hair in dreadlocks. His eyes are likewise violet.
Personality: He dislikes all the random violence that takes place in the west. He is able to fit into much smaller and tighter spaces than normal.
History: Aerdeth was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern
Ideals: Pacifist, Gifted. Bonds: Poor, Job, Religious. Occupation: Unemployed
Voice: Indian accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Jade (40 gp). Sardonyx (50 gp). Sardonyx (50 gp). 1 Masterwork Common Melee.
Trey Wade, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'8" and wears a fine chain shirt which he covers with black colored cloaks and clothing. His brown hair has been sun bleached extensively. He has a tattooed face.
Personality: Trey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To get a good night's sleep; and wants his loneliness to end
Ideals: Extrovert. Flaws: Disease, Insomniac. Bonds: Rich, Has a crush. Occupation: Courier
Voice: Whispers
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
