Charles Roscoe, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a black tunic with white highlights, and long violet pants that bunch up around his shoes. He sports a flattop hair cut. He has a tattooed face.
Personality: He speaks before he thinks and is too direct. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: Retire the richest man in the south; and to reunite with his old friends
Ideals: Entrepeneur. Flaws: Ugly, Impulsive, Disease, Insomniac. Bonds: Adventurer. Occupation: Dilettante
Voice: Russian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Giant, Gnome
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 11000 sp.
Brottor Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With a patchy white beard and wild white hair. He is very pretty but has cold, dead eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He comes from a rich eastern family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is not mentally stable, and does not behave rationally; and he is a bit of a kleptomaniac
Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record, Rich. Occupation: Unemployed
Voice: Hissing voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 75 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 15 (+2) | 11 (+0) | 19 (+4) | 8 (-1) |
Senses Passive Perception 18
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +4
Possessions: 1000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Jeweled gold crown (3000 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). 1 Minor magic item. 1 Minor magic item.
Tricking In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears long strands of emerald and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has no fur. His eyes are likewise green.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Tricking grew up listening to his father's many stories. He found a children's book about a Tabaxi Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now mingles about in high society.
Motivation: A need for knowledge about a nearby landmark; and he is greedy
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Layabout
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 9)
Armor Class 13
Hit Points 71 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Auran, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Black star sapphire (500 gp). Aquamarine (1200 gp). Red-brown spinel (60 gp). Tiger eye turquoise (9 gp). Black pearl (1200 gp). Coral (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Salasar Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear black tank tops with red pants. His silver crest is lengthy and is close to two feet long. He has a tattooed face.
Personality: He is extraordinarily eccentric. He is an amazing painter.
History: Born to a Shoemaker, his father struggled to pay the bills. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He was granted martial powers by his dying sister.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor, Religious. Occupation: Painter
Voice: Booming voice
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 8)
Armor Class 11
Hit Points 70 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 1000 gp. Blue quartz (6 gp). Golden yellow topaz (200 gp). Fire opal (1100 gp). Rock crystal (40 gp). Brown-green garnet (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dûgz Westcott, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he is renowned for his bright brown suits and hats, and is pretty ugly. His golden hair is braided into rings. This blue eyed easterner is not easily forgotten.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He is the product a well kept family trust fund and as such has never really known need. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg
Flaws: Ugly, PTSD. Bonds: Enemies, Rich, Job, Religious. Occupation: Dyer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1200 gp. Blue sapphire (1600 gp).
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