Gildmak Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft violet waves gently in the breeze. He is physically well-built. His brown hair is matted, messy, and big. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is very quiet and rarely speaks above a whisper. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He comes from a rich northern family. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he has decided he is irredeemable
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Rich, Criminal record. Occupation: Carpenter
Voice: Sounds elderly
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 9)
Armor Class 11
Hit Points 69 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 10000 sp. Rock crystal (40 gp). Aquamarine (1200 gp). Azurite (12 gp). Alexandrite (1200 gp).
Dimble Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a lot of dark rich colors, with gold accents. His hair is short and brown. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Confrontational and typically high on some drug or another. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Gifted from a young age, Dimble studied abroad. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dimble took refuge in the large cave and found the beat up whip and armor he uses now. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants a kiss; and he's in love
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Has a crush, Nature. Occupation: Bounty Hunter
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 14)
Armor Class 13
Hit Points 101 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 17
Languages Common, Gnome
Attacks Melee +3 / 4d6-2, Ranged +7 / 4d6+2, Grapple +2
Possessions: 1000 pp. Tiger eye turquoise (13 gp). Rose (50 gp). Coral (70 gp). Lapis lazuli (13 gp). Carnelian (50 gp). Deep blue spinel (700 gp). Lapis lazuli (13 gp). Black pearl (700 gp). Deep blue spinel (700 gp). 1 Medium magic item.
Riardon Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue costume with the symbols of his god on his torso. He is portly but not overly obese. He has no hair. His eyes are a pleasant brown.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Flattery will make him almost putty in your hands.
History: He was raised in a white middle class family as the only child. Like his father and his sister before him, after school he went straight into learning to become a Bather. He has set out to sabotage the competition.
Motivation: Doesn't want to be a Bather and was forced into it by his family; and to find somewhere to settle down
Flaws: Ugly, Selfish, Mundane. Bonds: Job, Family. Occupation: Bather
Voice: Spits and sputters
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 9)
Armor Class 13
Hit Points 62 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aldous Easton, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He carries with him a set of sickles, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is golden. His brown eyes peer out from beneath his Stetson black hat.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: The child of western immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Aldous's homeland. Aldous decided to take the middle way and become a bodyguard. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Has a crush, Immigrant. Occupation: Map Maker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4
Possessions: 140 gp. Amber (140 gp).
Mindartis Firahel, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'5". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and his gloved hand is found clutching a sword. He has styled his white hair well, parting it to the right. His violet eyes lackadaisically let the world flow into them.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While studying, he fell in love. They married and had a son. Some 10 years later his spouse died after the birth of his son. Heartbroken, Mindartis never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He has money and likes to spend it; and elven compassion
Ideals: Gifted. Flaws: Mundane, Racist. Bonds: Rich, In love. Occupation: Armorer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 70 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp. Rock crystal (50 gp). Jasper (50 gp). Onyx (50 gp). Freshwater pearl (4 gp).
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