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NPC Generator

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Advanced [show]


Dûgz Sydney, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair, when down, is lengthy. He has violet eyes and a green hat with a tan feather.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Flattery will make him almost putty in your hands.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic. Flaws: Shy, Selfish. Bonds: Adventurer, Slave. Occupation: Carter

Voice: High pitched and raspy

Attributes [hide]

Dûgz Sydney, Male Half-Orc Warrior 3
Medium (5'0") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 800 sp. 1 Silk rope.


Social Check DCs


Direcris Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. He is physically well-built. He has moderate length silver crest. His red eyes are slightly larger than normal.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Fisher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is content; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Opinionated. Flaws: Shy, Disease, Mundane. Bonds: Criminal record. Occupation: Fisher

Voice: Relaxed voice

Attributes [hide]

Direcris Wystongjiir, Male Dragonborn Cleric 9
Medium (6'7") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 63 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)10 (+0) 13 (+1)14 (+2)
Skills Deception +5, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp).


Social Check DCs


Tod Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears professional attire. His black hair is slicked back into a classic pompadour. His eyes are likewise brown. His teeth are white and perfect.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a habit of throwing himself into exceedingly dangerous situations.

History: Tod was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tod fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Athletic, Disciplined. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Architect

Voice: Cold and demanding tone

Attributes [hide]

Tod Stoutman, Male Halfling Aristocrat 6
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 38 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)15 (+2) 16 (+3)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Terran
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 50000 cp.


Social Check DCs


Vlorn Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He is an epitome of beauty. He has a blonde handlebar mustache and slicked back blonde hair. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the east to a Junk Dealer, Vlorn learned a great deal about his father's area of expertise. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and sabotage a competitor

Flaws: Selfish. Bonds: Attractive, Military, Job, Debt. Occupation: Junk Dealer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Vlorn Fastfoot, Male Halfling Cleric 5
Small (3'3") Halfling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 5000 sp.


Social Check DCs


Erky Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears a faded coat and loose pants complete with feathered hat. He has a long chestnut beard with little hanging trinkets. His violet eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. He pushes his goals aggressively. He is also a coward if confronted.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Erky and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety

Ideals: Disciplined. Flaws: Fearful, Antagonistic. Bonds: Poor, Military. Occupation: Baker

Voice: Middle-eastern accent

Attributes [hide]

Erky Gummen, Male Gnome Fighter 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 10 (+0)17 (+3)
Skills History +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs

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