Erky Murnig, Male Gnome [Permalink]
Personal [hide]
Description: 3'7" and muscular, this northern man wears a custom-built plate barding that's adorned with tan lining and desert motifs. His golden hair is slicked back into a classic pompadour. His violet eyes dart from person to person to random spaces in the air.
Personality: He speaks before he thinks and is too direct. He would rather hide behind his crafts than deal with other people.
History: Born in a small village he learned the ways of the warrior from his father. He has had some formal music training, and achieved minor success. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erky fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Artistic, Fighting. Flaws: Impulsive, Shy. Occupation: Jeweler
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 31 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Giant, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Darrak Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an entirely pastel suit with blue socks and a vest with buckled shoes. He wears his white hair up in a very large beehive style do. His violet eyes peer out from beneath his feathered pastel hat.
Personality: He is business-like. He takes instructions and follows them to the letter. He always tries to repair and not replace. It was this mentality that drove him into the Body Guard business.
History: Darrak was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A freak accident while working with his Miller mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and he has passion for adventuring and risk
Ideals: Athletic, Professionalism, Persistence. Flaws: Disease. Bonds: Poor. Occupation: Body Guard
Voice: Old thin voice
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 97 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 3000 gp. Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Golden circlet with four aquamarines (6000 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). 1 Minor magic item. 1 Minor magic item.
Ar-Pratu Prescott, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is long and red with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. His amber eyes dart from person to person to random spaces in the air.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has built up a small fortune and can afford his own way.
Motivation: Revenge; and he is greedy
Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Debt, Enemies. Occupation: Beggar
Voice: Low range voice
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 12)
Armor Class 12
Hit Points 47 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Terran, Gnome
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 2000 gp. Black star sapphire (400 gp). Black pearl (1100 gp). Moss agate (10 gp). Lapis lazuli (10 gp). Zircon (20 gp). Moonstone (20 gp). Obsidian (10 gp).
Peren Kitchur, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair, when down, is lengthy. He wears a mask on his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He is a Jackalwere in disguise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Doesn't want to be a Herbalist and was forced into it by his family.
Flaws: Disease, Antagonistic. Bonds: Poor, Adventurer, Family. Occupation: Herbalist
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 310 gp.
Thomas Colton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. His hair is greying and his face has many wrinkles. His green eyes are slightly larger than normal.
Personality: He is business-like. He takes instructions and follows them to the letter. He is an amazing painter.
History: He was born the only child of a wealthy merchant. His parents enrolled him in a Aristocrat school at a young age so that he could practice his divine talents. He now spends his time doing works of charity.
Motivation: Retire the richest man in the south; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Professionalism, Gifted, Entrepeneur, Philantrophist. Bonds: Attractive, Poor. Occupation: Laborer
Voice: Eastern European accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Aquan, Giant
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
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