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NPC Generator

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Advanced [show]


Azaki Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His brown hair is smooth and relatively long. His eyes are likewise hazel.

Personality: He is calm most of the time but flees social interaction. He would rather hide behind his crafts than deal with other people.

History: He was born in the north, but his parents moved at a very young age to the west. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Immigrant, Enemies. Occupation: Blacksmith

Voice: Timid voice

Attributes [hide]

Azaki Holimion, Male Half-Elf Monk 7
Medium (5'9") Half-Elf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)16 (+3) 11 (+0)15 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Infernal, Terran
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azaki Alfonso, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a brown vest and prefers red and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Azaki is combative with any and all who dare try his patience in the slightest.

History: Born to a Masseuse, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Optimist, Justice. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Bather

Voice: Speaks with a cold

Attributes [hide]

Azaki Alfonso, Male Half-Elf Sorcerer 5
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)15 (+2) 9 (-1)11 (+0)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 9
Languages Common, Elven, Giant, Ignan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: Jet (90 gp). Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses like a well dressed Unemployed does. He wears his lavender fur up. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a necromancer, Leaf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Ugly, Secretive. Bonds: Job, Mentor. Occupation: Unemployed

Voice: Deep voice with rolling R's

Attributes [hide]

Leaf Paws, Male Tabaxi Bard 3
Medium (5'3") Tabaxi, Chaotic Good (CR 3)
Armor Class 14
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 10 (+0)18 (+4) 16 (+3)17 (+3)
Skills Investigation +6, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Gnoll, Gnome, Giant
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143100000

Possessions: Smoky quartz (50 gp). Pink pearl (70 gp).


Social Check DCs


Aramil Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'9" and wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Aramil would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Aramil was born in the south. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aramil took refuge in the ruined castle and found the beat up club and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Ideals: Persistence. Bonds: Rich, Attractive, Military, Nature. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Aramil Wasanthi, Male Elf Bard 12
Medium (4'9") Elf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 50 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)13 (+1) 10 (+0)16 (+3)
Skills Deception +7, Persuasion +7
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 400 pp. Black velvet mask with numerous citrines (80 gp). Solid gold idol (700 gp). Sapphire pendant on gold chain (800 gp). A miniature golden chest with tiny emeralds lining the top (80 gp).


Social Check DCs


Halimath Sandoval, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. His auburn hair is cut short. His fierce amber eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Halimath was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Sailor for hire.

Motivation: Wants to work out more often.

Ideals: Athletic, Justice. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Sailor

Voice: German accent

Attributes [hide]

Halimath Sandoval, Male Half-Elf Commoner 15
Medium (4'9") Half-Elf, Neutral Good (CR 15)
Armor Class 11
Hit Points 41 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)9 (-1) 14 (+2)16 (+3)
Skills Medicine +7, Nature +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4

Possessions: 3000 gp. Azurite (4 gp). Chrysoprase (40 gp). Clear bright green emerald (5000 gp). White pearl (130 gp). Tourmaline (130 gp). Chrysoprase (40 gp). 1 Medium magic item.


Social Check DCs

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